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Re: (TFT) Disengaging - Revision in Melee



personally I don't see any grounds for a free attack at all. I'd make it a DX check, and if you succeed, you disengage without an attack, if you feel they have earned an attack since you messed up.

-----Original Message----- From: Rick Smith
Sent: Thursday, August 28, 2014 9:53 PM
To: tft@brainiac.com
Subject: Re: (TFT) Disengaging - Revision in Melee

No, this was the only fix Metagaming did on disengaging (that I know of).

Warm regards, rick.


On 2014-08-28, at 6:23 PM, Joseph Beutel wrote:

Do you know if there were any other official fixes on this? I'm perfectly content to keep using the version I've always used (the same as you) but my curiosity is getting the better of me…
On Aug 28, 2014, at 10:25 AM, Rick Smith <rick_ww@lightspeed.ca> wrote:

Hi Joseph,
The rule that was in the last edition of Melee is the one I have accepted as cannon. We have always used it, once it came out, and felt that it fixed a
real problem in the game.

Warm regards, Rick.

On 2014-08-27, at 11:10 PM, Joseph Beutel wrote:

I'm sure we've talked about this, but I only just noticed that in my copy of Advanced Melee figures may disengage from enemies with a lower adjDX than themselves without any attack. My copy of Melee has the rule I've always used which is that they get a free attack on the disengaging figure with a die roll modifier equal to the difference in adjDX (its harder to hit the enemy but not impossible).

What's the official "final" rule? It seems unfair to just let high DX figures always disengage in a 1 on 1 fight.
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