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Re: (TFT) Disengaging - Revision in Melee
I think, since we didn't pay much attention to new versions of Melee
after Advanced Melee came out, I didn't hear about the disengagement
revision. It didn't make it to Interplay or the Codex, did it?
I don't remember it ever being a problem in play without that
revision. Sure the higher-DX figure can avoid being attacked, but it
also takes his entire action to only move one hex. It's not like you
can attack and then disengage.
My feeling, from a realism and fairness perspective, is that if
someone is using their action to back out of combat, and someone
follows them to attack, that the disengager might also deserve a
chance to counterattack that person. Stepping back a hex as an action
wouldn't, I think, give a disadvantage in such a fight.
I.e. If I were to use this, I would add something like: If a lower-DX
player opts to try to attack the disengaging figure, they may do so
at the specified penalty. If they do so, but the disengager is left
in condition to fight (not knocked down, disarmed, etc), then the
disengager may also counter-attack them at the same penalty.
PvK
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