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Re: (TFT) new development Heroes and Other Worlds. interesting port of Mel/Wiz

If there's an interest I have all the Metagame rules in plain text and
various e-pub formats and can post them somewhere or send copies of
same if anyone wants. I've filled a couple of old Kindle readers with
rulesets and it's useful for stuff that's not standard goto but a bit
awkward for core rules IMO. I put stuff like charts and core summary's
on My Asus tf201 tablet with a big screen and back lighting (and 64
Gigs + a micro SD and full SD slot on the keyboard for another 64 and
a usb port if needed but after filling a terabyte hdd in a month with
collected RPG and gaming assundry I learned to keep the obscurer stuff
off the goto device. All these gadgets REALLY changed up the traveling
wizards chest I pack from a paper standpoint but the scale-hex carpet,
100ft tape measure and surveyors chains and similar communication
tools keep the bulk of the thing but it sure lost alot of wood pulp
weight. For now. The build to break nature of the things and My luck
of catching the solar flare to zap the grid for good that's bound to
occur if I egged up the gadgets and ditched the hardcopy for good
won't let Me get rid of the archives though... Electronics is HORRIBLE
for data of record storage kids which is why stuff like on-line
newspapers with no print versions are awful... See Ohio and their
wonderful electronic voting records from '04... most of those records
are gone somehow and not even a hanging chad is left to help detail
WTF happened. History is stupid enough in set print and non-existent
on the internet and these oxymoronacly termed "smart" phones are
passing gizmos gone like pagers a decade or so on IF industrial
agriculture hasn't collapsed and killed most people by then... We're
refining tar sand and petrol is crucial to every step of the system
sooooo I'm with Ziggy on this one.

On Tue, Aug 25, 2015 at 10:19 AM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
> Mounted, ships, and flying I've combined into Vehicles (basically Car
> Wars rooting much like GURPS at least the 3rd ed I think... WWII etc.
> with the combat stuff folded in with Super Powers, fire arms (ah la
> Old West) cannon, etc that also encompasses much of siege offence on
> the construction side which also covers not simply buildings but
> transportation and infrastructure like Transport Tycoon and "tile"
> improvements like the Civilization series... till V anyway.
> Religion is a rehash of a Ma Barker article on the same and I have a
> root "campaign" for example purposes and a framework to expand from
> but didn't mess with "Campaign Guides".
> Honestly this rehash is meh to REALLY? it seems although I've not
> perused it in depth so MAYBE I'm missing the work for all the cut and
> paste spattered with the occasional "house rule" or mechanics tweak
> (some to the point of reverse torque which is hell on the flux
> capacitors causing rule balance to go all cattywumpus. Disarm My saber
> with a basket hilt with a quarter staff? Somebody was way too
> impressed with some Robin Hood Little John dust up and missed Daffy's
> THRUST, HO, PARRY, DODGE bit for one thing.
> On Tue, Aug 25, 2015 at 9:59 AM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
>> Interplay 2, p. 5
>> The following were requested from designers:
>> TFT Mounted Combat Microgame
>> TFT Ship Combat Microgame (see Interplay 6, below)
>> TFT Religious Rules Module
>> TFT Buildings Rules
>> TFT Flying Microgame
>> TFT Campaign Guides
>> Interplay 3, p. 4
>> OF THE UNDEREARTH boardgame vein)
>> HIGH NOON (TFT western RPG, see TFT: WILD WEST in Interplay 2, p. 13)
>> Interplay 3, p. 16
>> Interplay 6, p. 1-2
>> TFT ship combat module along the lines of RAMSPEED
>> CONQUERORS OF UNDEREARTH (combination Microquest-Microgame)
>> Historical Notes:
>> Games Research Group
>> With respect to Games Research Group, I was able to find the following
>> information (in Interplay?):
>> Games Research Group was the games design branch of Metagaming; the
>> two were separated by incorporation on Jan 1, 1982. Only four items
>> were released by GRG.
>> Gamelords
>> I was lucky to get more information on Gamelords. In private
>> correspondence dated 03JAN1993, Walter Hunt
>> (hunt@inmet.camb.inmet.com) said:
>> ...do you have the two books we (Gamelords) did after Howard cancelled
>> the contract? The other two pieces of the TFT series were altered to
>> become City of the Sacred Flame and Within the Tyrant's Demesne.
>> With respect to Gamelords (and the fact that I thought they had
>> mutated into Digest Group), Walter replied 05JAN1993:
>> I thought Gamelords became Digest Group...or am I mistook?
>> Mistook. What was left of Gamelords was to be transferred to Tadashi
>> Ehara (Chaosium) in 1986, but he was supposed to pay some money for us
>> to write the rest of Haven, as well as some other stuff. No money, no
>> supplementary writing. Glub glub glub, lost beneath the waves.
>> The two main principals of Gamelords were Rich Meyer and Kerry Lloyd.
>> Rich and I are close friends and have co-operated on several works
>> under the name Adventure Architects; we wrote the original MechWarrior
>> system. Kerry died in 1988.
>> On Tue, Aug 25, 2015 at 9:55 AM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
>>> http://www.rpg.net/reviews/archive/16/16331.phtml
>>> On Tue, Aug 11, 2015 at 4:59 PM, Peter von Kleinsmid <pvk@oz.net> wrote:
>>>> Hmm. On first browse, it appears to be Melee & Wizard in one book, with art
>>>> and diagrams mostly copied from Melee, Wizard, and a bit of art from the
>>>> full books (AM, AW and/or ITL) almost verbatim but with a few minor details
>>>> different, and a little added stuff that's ok for reference but very sparse
>>>> - i.e. sample monsters/historical fighters listed as stat lines. A bit of
>>>> new (?) art. Measurements in feet rather than meters. A tiny bit of AM
>>>> content (great sword, trident, warhammer, quarterstaff, staff of power,
>>>> tower shield).
>>>> A tiny bit of new ideas. I noticed Quarterstaff offers disarming at -4DX
>>>> (!), longbow nerfed to 1d+1, small axe called a war axe and robbed of
>>>> throwing ability, a few new not-really-explained bestiary entires,
>>>> Usable enough if someone really can't find a copy of the actual book. But if
>>>> you're going to copy the rule text and some art, I'm not sure how this is
>>>> any less of a Copyright violation than just distributing a PDF of the full
>>>> book. Maybe it's an attempt at fair use? Also there are some inconsistencies
>>>> introduced, and a few details are left out, such as:
>>>> Minor nitpicks: Unconsciousness at ST 0, death at ST -1 instead of 1 and 0.
>>>> Spear in example does 1d+2, but on weapon table does 1d+1. HT version of
>>>> polearm rules. I think the wording of the body and pit obstacle rules may
>>>> have drifted a bit. Dwarves get MA 8 but no axe bonus, so they're just short
>>>> humans with a ST bias. Bestiary doesn't show how many hexes the big monsters
>>>> are (let alone the hex shape/facing, which is vital), and doesn't explain
>>>> the equipment of the human entries, nor breath vs claw damage for dragons.
>>>> DX adjustment list contradicts armor table for plate armor.
>>>> At 11:04 AM 8/11/2015, Joel BoardgameRpger wrote:
>>>>> http://heroworlds.blogspot.com/2015/07/swords-spells.html#comment-form
>>>> =====
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