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Re: (TFT) Rewrite of Melee simulator in JavaScript



Let's be sure we're reading the table the same way.
ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD           70.00
ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD           63.00
ST10;DX14;CUTLASS;LEATHER;SMALL_SHIELD              54.00
ST10;DX14;HAMMER;LEATHER;LARGE_SHIELD           51.00
ST9;DX15;RAPIER;CHAIN;LARGE_SHIELD                  36.00
ST9;DX15;JAVELIN;LEATHER;LARGE_SHIELD           21.00

I see this as saying that in multiple 1-on-1 battles between these 6
characters, the spearman wins 70%, the 9/15 javelin wins only 21%.


On Thu, Oct 15, 2015, at 07:43 PM, PvK wrote:
> If I follow you, I don't see how ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD would
> defeat the same character charging it by choosing to Defend on the first
> turn, 70% of the time. That makes no sense to me, so I think either I
> don't understand, or the simulation isn't correctly simulating what you
> think it does. Because, it should be less than 50%, since the defender
> will still have a (fairly decent, with enemy DX 13) chance to get hit by
> the charge, and then it's just a poke-off between two equal foe, with the
> defender possibly starting with a major wound (or even being down or
> dead).
> 
> If the numbers are good and I do get what you mean, and ignoring the
> result I don't get above, then it seems like
> ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD also answers your question
> pretty well, with a 63% success rate. That design always seemed to me to
> be generally the best all-around design for generic duel purposes in
> Melee, from experience. Assuming a ST 11 DX 13 Mace/shield _dwarf_ is not
> allowed.
> 
> Also, I see a win by armor: Try ST12;DX12;BROADSWORD;PLATE;LARGE_SHIELD
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