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Very interesting posts everyone.
I have used the "you need to charge 3 hexes" rule, but now we say that
the distance must close by 3 hexes. They do not have to be along the
hex grain. The rule that you had to build up momentum to gain this bonus,
just made logical sense to me.
I tried for a while, the the charge bonus was equal to the distance closed,
(so if you closed by 4 hexes you did +4 damage). That kinda worked, but
I didn't like having to keep track of distances so I've gone back to the "close
by 3" rule.
I like the idea of saying the the pole weapon gets the first turn charge
bonus X % of the time, where you can set X. That way the simulator can
satisfy those who use the close by 3 rule and those who don't. (That said,
take my vote with a small fractional weighting because I likely won't use
it. (Our fights use Advanced Melee rules with many of my house rules, so
my feeling is "they are doing something cool and I can watch", rather than
looking at it as a useful tool for my campaign.)
Warm regards, Rick
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