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Re: (TFT) Spear vs. Shortsword maneuvers
- To: tft@brainiac.com
- Subject: Re: (TFT) Spear vs. Shortsword maneuvers
- From: Robert Ward <rob@dolwen.com>
- Date: Tue, 20 Oct 2015 13:34:42 +0100
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I did try this a little at home but I still find in spear vs sword, the
spear gets a charge in 100% of battles in a clear melee arena, barring
an error by the spear. Talking ST 11, adjDX 13, MA 10 for both spear and
sword.
The only danger I can find is: spear moves first and leaves a separation
to sword of either 6 or 7 hexes. This separation allows sword moving
second to engage spear from the side/rear and prevent a charge next
turn. If spear moves first and ends his move separated by 8-10 hexes,
sword can still engage spear, but cannot reach spear's side or rear.
Therefore sword is in spear's front hex and spear gets a charge.
Let's set aside disengaging, jabbing, and forced retreats for a moment.
I think for the most part these all work in favor of spear, but let's
just set aside for now. I think I'm even happy to forget about arena
walls for now.
Barring a mistake, the only sequence I can find in which spear does not
execute a charge attack action is that by the original rules attacks are
always resolved in order of adjDX. So with both spear and sword at adjDX
13, 50% sword strikes first, and then if sword does 8 or more damage
(let's say a third of the time), then he knocks spear down before spear
can attack. That should happen about 15% of the time. That is, spear
would have had a charge attack, but never got to execute the action. But
I have a feeling what you are talking about is related to position and
engagement?
Are you assuming a 3-hex charge rule or something like that?
Rob
On Tue, Oct 20, 2015, at 07:52 AM, Edward kroeten wrote:
>
>
> Again that doesn't work against short sword they have equal dx. Â Also if
> you knock someone down you finish them the next round. Â Multiple charges
> in the arena? Not likely. Play a couple battles an you will find that
> spear will not have greater than 50% charges.
>
> Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
>
> -------- Original message --------
> From: Peter von Kleinsmid <pvk@oz.net>
> Date: 10/19/2015 9:42 PM (GMT-08:00)
> To: tft@brainiac.com
> Subject: Re: (TFT) Spear vs. Shortsword maneuvers
>
> I think it's 75%, but I'd say it's reasonable to have it 100% with
> the option to have it happen or not.
>
> It's possible for it to happen again, too, in a real fight, since
> disengagement or falling down can give the chance to charge again.
> Falling could be coded in, but disengagement is sort of a judgement
> call... well, actually, I guess if the pole-user has higher DX than
> the non-pole-user, it makes sense for them to disengage after a
> charge and hope to win initiative to get another charge in... Hmm,
> actually, in 1 vs 1 combat on an open map with no helpful obstacles,
> my sleepy head is thinking there's no way (other than shield rush,
> HTH, or knocking him down with damage) to force a normal engagement
> on a pole user who has higher DX, since he can disengage before you
> attack him in a non-charge engagement. So maybe it actually becomes
> 100% if the pole user has higher adj DX.
>
> At 05:34 PM 10/19/2015, David Bofinger wrote:
> >If someone can come up with a good estimate for the chance of a first round
> >charge, why not include that in the simulator? The current value of 100%
> >must be too high. The real value would depend on MA.
>
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