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Re: (TFT) Spear vs. Shortsword maneuvers
If you look at history the spear, halberd and even the pike were never th
e dominate weapon in the field post bronze age (Greeks and Romans). They
aren't particularly hard to learn and they are cheap so that isn't the r
eason they weren't more in use. The fact is they just weren't as effecti
ve as the cutting and bashing weapons in producing damage. Cavalry may h
ave been king, but many troops fought on the ground and only a small prop
ortion used spears as primary weapons.
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------ Original Message ------
Received: 02:50 PM PDT, 10/20/2015
From: Rick Smith <rick_ww@lightspeed.ca>
To: tft@brainiac.com
Subject: Re: (TFT) Spear vs. Shortsword maneuvers
In my campaign, anyone who wants to use pole weapons picks up
running sometimes. Makes sense.
Warm regards, Rick.
On 2015-10-20, at 2:25 PM, David O. Miller wrote:
> Because I can do it in one turn. Back away from a fallen foe o
ne hex,
> then charge back in. It makes winning initiative important to
fallen
> figures vs pole weapon users. They need to stand up first.
>
> In the system of running three hexes I now have to back up fur
ther, and
> by doing so I can't charge back in because I'll use more than
half my
> movement doing all this running around. This changes the tacti
cs of the
> game from what SJ meant as far as I'm concerned. Unless you le
t people
> simply run around in some sort of weird three hex loop, and th
en charge
> someone. Which to me just seems almost comical.
>
> But I hear you Rick. Different tastes huh? Me, I stick with th
e lunge
> concept. It's the best solution I've found without extra paddi
ng of the
> rules.
> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
>
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
>
>
>
>
> On Oct 20, 2015, at 5:04 PM, Rick Smith <rick_ww@lightspeed.ca
> wrote:
>
>> I don't see how backing up so you can charge forward reduces
the
>> tactical maneuvering of the game.
>>
>> If by "chess like" you mean that the units don't back up befo
re moving
>> forward sure.
>>
>> Anyway, if you do not like people charging forward for more d
amage,
>> that is fine, but I won't play that way - I'm happy with the
both the
>
>> extra damage from charges and the 3 hexes charges (tho I don'
t
>> require the 3 hexes to be on the hex grain).
>>
>> Warm regards, Rick
>>
>>
>> On 2015-10-20, at 1:54 PM, David O. Miller wrote:
>>> I have always felt that the issue was with the nomenclature
of the
> word
>>> "charge". It sets up a precedent in your mind that the physi
cs is off
>
>>> and that you've got to build up speed in a run, or "charge"
to get
> the
>>> extra damage.
>>>
>>> I prefer the word "lunge". The way I see it is that you abou
t 5 feet
>
>>> from your opponent (in game terms one hex away), and you thr
ow your
> body
>>> weight behind a sudden forward lunge. All of that force behi
nd the
> lunge
>>> is concentrated on a small, sharp point which can now penetr
ate chain
>
>>> mail, slide off of plate and find a joint to penetrate, or s
imply
> punch
>>> through leather.
>>>
>>> Once past the armor your victim is then impaled on basically
a long
>
>>> spike and takes a very nasty, deep, puncture wound that play
s havoc
> with
>>> his internal organs, which to me warrants the extra damage.
>>>
>>> As many of you know I always felt that it was the doubling o
f the
>>> damage, especially in the two larger pole arms, that was the
real
>>> problem. That's why our group came up with the +1d6, rather
than the
>
>>> doubling. It keeps the smaller pole arms basically as writte
n, while
>
>>> having the added bonus of making the two larger ones slightl
y less
>>> devastating. If you start adding in rules such as moving 3 h
exes in a
>
>>> straight line then you give up some of the chess like, strat
egy
> elements
>>> that the game has. For example I want to move first so that
I can
> back
>>> away from a fallen foe and lunge at him again, before he sta
nds up.
> That
>>> kinda thing.
>>>
>>> David
>>> __________________________________________
>>> David O. Miller
>>> Miller Design/Illustration
>>> www.davidomiller.com
>>
>>> Post to the entire list by writing to tft@brainiac.com.
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sage body
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>
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