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Re: (TFT) Megahex definition
I love it it. This paragraph is another example of how ITL got broken up.
This paragraph would have made a lot more sense if Tollenkar's Lair had
been included (instead of just the map).
On Sun, Dec 6, 2015 at 11:33 PM, Jay Carlisle <firstname.lastname@example.org> wrote:
> TFT AM
> 3. MOVEMENT
> When combat begins, lay out the Melee megahexes to
> represent the appropriate area of the labyrinth. Each megahex
> represents one hex of labyrinth map-so seven one-hex figures
> can occupy a single labyrinth-map hex. The figures move and
> fight on the Melee megahexes.
> Each figure has a movement allowance (MA) of a certain
> number of hexes. Remember: These are the SMALL (1 1/3
> meter) hexes, not megahexes. All normal human figures have
> an MA of 10; MAs for other figures are given in Section VI. If
> MA for a creature is not given, assume it is 10
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