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Re: (TFT) Megahex definition
...and I realized my calculations were wrong (though it really doesn't
matter) with a hex being 1 1/3 meters, instead of 1 m. The intent was
probably to get close to the 5ft sq. I think I always used 1 m and just
forgot about the rules.
On Wed, Dec 9, 2015 at 7:01 AM, Marc Gacy <email@example.com> wrote:
> I love it it. This paragraph is another example of how ITL got broken up.
> This paragraph would have made a lot more sense if Tollenkar's Lair had
> been included (instead of just the map).
> On Sun, Dec 6, 2015 at 11:33 PM, Jay Carlisle <firstname.lastname@example.org>
>> TFT AM
>> 3. MOVEMENT
>> When combat begins, lay out the Melee megahexes to
>> represent the appropriate area of the labyrinth. Each megahex
>> represents one hex of labyrinth map-so seven one-hex figures
>> can occupy a single labyrinth-map hex. The figures move and
>> fight on the Melee megahexes.
>> Each figure has a movement allowance (MA) of a certain
>> number of hexes. Remember: These are the SMALL (1 1/3
>> meter) hexes, not megahexes. All normal human figures have
>> an MA of 10; MAs for other figures are given in Section VI. If
>> MA for a creature is not given, assume it is 10
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