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Re: (TFT) Half hexes -- DX adjustments.
That works too!
We also tend to throw objects in the half hexes along the wall, just to
limit their number.
Look on page two of this thread to see an example of our square TFT
room.
http://www.heroscapers.com/community/showthread.php?t 64
David
__________________________________________
David O. Miller
Miller Design/Illustration
www.davidomiller.com
2 Dean Court
East Northport, NY 11731
(631) 266-6875
On Dec 9, 2015, at 6:31 AM, Rick Smith <rick_ww@lightspeed.ca> wrote:
> Hi Robert,
> I make square buildings by using half hexes.
>
> If you are in a half hex, you are at -2 adj DX.
>
> If you have a long pole weapon in a half hex, you are at -6 adj DX.
> (The same as if an enemy is behind you.)
>
> That is it!
>
> :D
>
> (I tend to put furniture, doors, etc. in half hexes, so most rooms
only
> have a few of them.)
>
> Warm regards, Rick.
>
>
> On 2015-12-09, at 2:01 AM, Robert Ward wrote:
>> I checked the forum and saw a lot of very impressive photos! Your
>> fantastic sky-scrapers and cityscapes would indeed look much less
>> impressive if confined to the usual hexgrid.
>>
>> But I couldn't find rules for half-hexes, what do you do?
>>
>> On Tue, Dec 8, 2015, at 01:50 PM, David O. Miller wrote:
>> We just simply
>>> live with half hexes when we need to make square buildings. The
rules
>>> for them are quite simple.
>> >> Post to the entire list by writing to tft@brainiac.com.
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body
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>
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