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(TFT) Gnomes dragged out into the light of day.



Hi Jeff, everyone.
  The gnomes have been revised.

  Warm regards, rick.


On 2016-03-06, at 2:59 AM, Jeffrey Vandine wrote:
> Rick,
> No, I wasn't trying to say "my way is better" with that question on the Mec
> hanicker skill, rather I was "thinking out loud" about what might be a bit 
> less "automatic," but if that's a feature of the race in the game, then by 
> all means, carry on...  :-)
> 
> I can see that an MA of 7 and a ST of 9 or less would be a problem, and the
> other things (armor, extra hit in combat/HTH combat, and specialized weapo
> ns) would compensate for it.  I was just sort of wondering if the free
> Skill might be a bit too much of a good thing.  Still, if you've been
> doing it this way for years or something, that would certainly seem to ans
> wer the "playtested" question with regard to those abilities.
> I like your "special power for specific races" idea -- it's novel and intri
> guing, but I think I like the part where you can save up XP to do it a litt
> le better than subtracting existing attribute points for it for some reason
> .  Maybe I'm just having a problem seeing how learning to talk with Ra
> vens might suddenly lower your ST.  My logical brain just isn't seeing
> the connection from what you've provided in the power descriptions, but ma
> ybe there's background info ("players' guide" sort of stuff) that would mak
> e that easier for me to understand were I to play in the actual campaign.
>   However, as a casual outside observer, it somehow makes more sense t
> o me that you would devote XP to "learning" the new power much like you wou
> ld to acquire any other Talent or ability; as opposed to suddenly dropping 
> points to do it sort of "retroactively."  By burning XP normally, you'
> d be making an active choice to study that special ability rather than buil
> d muscle mass, learn a new language, learn to fence, or pick up a new Spell
> or three.  However, having said all of that, I'm not actually playing
> in that game, and it may all make perfect sense in the context of the GM's
> fantasy world, so please don't take this as another "my idea is better com
> ment" -- I'm just seeing this for the first time and am trying to get my he
> ad around it...  ;-)
> v/r,Jeff
> 
> 
>      From: Rick Smith <rick_ww@lightspeed.ca>
> To: tft@brainiac.com 
> Sent: Sunday, March 6, 2016 1:34 AM
> Subject: Re: (TFT) Where are those darn gnomes hiding?
> 
> Hi Jeff,
>   The gnomes have a 7 movement, which is pretty crippling as a PC race
> .
> The other things try make up for it.  If you wanted to say your gnomes
> can
> get Mechanicer 1 memory cheaper, that is fine.  But the gnomes in my
> friend's campaign are ALL tinkerers and inventors so the rules are 
> written that way.
> 
>   Holy cow, yes there is a typo.  I'll fix it tomorrow.  The
> second power 
> allows them to talk to ravens.  The first can rarely cause the gnome t
> o
> be 'reminded' of something elsewhere or in the future.
> 
>   Most of my races have a few things that they can spend attributes on
> .
> Dwarves have fewer than many.
> 
>   By the way, the rules do not say, but you can save up a couple attri
> butes
> of exp and spend that rather than boosting an attribute and then reducing
> it for the magical power.  However, that is how they are often bought 
> in 
> our campaigns.  I have been debating making that the rule, as it seems
> to
> make more 'sense'.
> 
>   We are in my friend's TFT campaign and my wife is playing a gnome.
>   
> She has not bought any of the gnome powers so those are untested.
> The other advantages and disadvantages have been.  So far she is 
> finding the low MA and low ST pretty big disadvantages.
> 
>   Thanks for your comments! 
> 
>   Warm regards, Rick
> 
> 
> On 2016-03-06, at 1:18 AM, Jeffrey Vandine wrote:
> 
>> Rick,
>> So, I like the basic concept.  Gnomes seem to be pretty interesting 
> ch
>> aracters, but I DO find it odd that they can trade attribute points for s
> o 
>> many different things.  As I recall, the Dwarves could only buy two 
> th
>> ings that way, and they had to be done in order.  Also, I'm very con
> fu
>> sed by the Ravens of Omen and the Whispers to Ravens powers -- they seem 
> to
>> be the same thing, though the one mysteriously talks about "wishes" witho
> u
>> t actually explaining what the power is for.  It's almost like there
> w
>> as a cut and paste error with those two powers.
>> Also, I have to question giving the Gnomes Mechanician for free on top of
> a
>> ll their other benefits (natural armor, bonus hits, special weapons). 
>> I could see making it cost one less IQ point for a Gnomish character base
> d
>> on the apparent characteristics you are going for here, but free seems a 
> b
>> it much.  Have you actually playtested these advantages?  It se
> em
>> s to me that Gnomes may gain too many benefits as written.
>> v/rJeff
>> 
>> 
>>       From: Rick Smith <rick_ww@lightspeed.ca>
>> To: tft@brainiac.com 
>> Sent: Sunday, March 6, 2016 12:18 AM
>> Subject: (TFT) Where are those darn gnomes hiding?
>> 
>> Hi Jeff,
>>   The link is here...
>> 
>> http://tft.brainiac.com/RicksTFT/Characters/Gnomes_In_TFT.html
>> 
>>   However, if you google "brainiac TFT" it takes you to our site that
>> Joe hosts.  He has a link 1/3 of the way down the page that takes
>> you to all of my essays and articles.  The gnomes is in the 
>> Character's link.
>> 
>>   Warm regards, Rick.
>> 
>> 
>> 
>> On 2016-03-06, at 12:10 AM, Jeffrey Vandine wrote:
>> 
>>> Rick,
>>> I must have missed the gnome article.  I've been having some 
> i
>> ssues wi
>>> th connectivity due to weather (I'm on a satellite system).  
> C
>> an you r
>>> esend?
>>> v/rJeff
>>> 
>>> 
>>>       From: Rick Smith <rick_ww@lightspeed.ca>
>>> To: tft@brainiac.com 
>>> Sent: Saturday, March 5, 2016 12:35 PM
>>> Subject: (TFT) At last, Environmental Magics in TFT.
>>> 
>>> Hi all,
>>> Â  Here is my long delayed article on Environmental magics in 
> T
>> FT.Â
>>>   This is a new class
>>> of spells like Thrown Spells and Creation Spells, etc.
>>> 
>>> 
>>> http://tft.brainiac.com/RicksTFT/SpellsTFT/Environmental_Magics_TFT.html
>>> 
>>> 
>>> Â  If you have ideas for your own Environmental spells, I woul
> d
>> be inte
>>> rested in knowing
>>> them.  I would not mind adding a few more to my campaign.
>>> 
>>> Â  Comments are welcome of course.
>>> 
>>> Â  I was sorry no one had anything to say on my gnome article.
>> Â  I 
>>> rather liked the special
>>> abilities given in that article.
>>> 
>>> Â  Warm regards, Rick.
>>> 
>>> 
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