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(TFT) Gnomes dragged out into the light of day.
Hi Jeff, everyone.
The gnomes have been revised.
Warm regards, rick.
On 2016-03-06, at 2:59 AM, Jeffrey Vandine wrote:
> Rick,
> No, I wasn't trying to say "my way is better" with that question on the Mec
> hanicker skill, rather I was "thinking out loud" about what might be a bit
> less "automatic," but if that's a feature of the race in the game, then by
> all means, carry on... :-)
>
> I can see that an MA of 7 and a ST of 9 or less would be a problem, and the
> other things (armor, extra hit in combat/HTH combat, and specialized weapo
> ns) would compensate for it. I was just sort of wondering if the free
> Skill might be a bit too much of a good thing. Still, if you've been
> doing it this way for years or something, that would certainly seem to ans
> wer the "playtested" question with regard to those abilities.
> I like your "special power for specific races" idea -- it's novel and intri
> guing, but I think I like the part where you can save up XP to do it a litt
> le better than subtracting existing attribute points for it for some reason
> . Maybe I'm just having a problem seeing how learning to talk with Ra
> vens might suddenly lower your ST. My logical brain just isn't seeing
> the connection from what you've provided in the power descriptions, but ma
> ybe there's background info ("players' guide" sort of stuff) that would mak
> e that easier for me to understand were I to play in the actual campaign.
> However, as a casual outside observer, it somehow makes more sense t
> o me that you would devote XP to "learning" the new power much like you wou
> ld to acquire any other Talent or ability; as opposed to suddenly dropping
> points to do it sort of "retroactively." By burning XP normally, you'
> d be making an active choice to study that special ability rather than buil
> d muscle mass, learn a new language, learn to fence, or pick up a new Spell
> or three. However, having said all of that, I'm not actually playing
> in that game, and it may all make perfect sense in the context of the GM's
> fantasy world, so please don't take this as another "my idea is better com
> ment" -- I'm just seeing this for the first time and am trying to get my he
> ad around it... ;-)
> v/r,Jeff
>
>
> From: Rick Smith <rick_ww@lightspeed.ca>
> To: tft@brainiac.com
> Sent: Sunday, March 6, 2016 1:34 AM
> Subject: Re: (TFT) Where are those darn gnomes hiding?
>
> Hi Jeff,
> The gnomes have a 7 movement, which is pretty crippling as a PC race
> .
> The other things try make up for it. If you wanted to say your gnomes
> can
> get Mechanicer 1 memory cheaper, that is fine. But the gnomes in my
> friend's campaign are ALL tinkerers and inventors so the rules are
> written that way.
>
> Holy cow, yes there is a typo. I'll fix it tomorrow. The
> second power
> allows them to talk to ravens. The first can rarely cause the gnome t
> o
> be 'reminded' of something elsewhere or in the future.
>
> Most of my races have a few things that they can spend attributes on
> .
> Dwarves have fewer than many.
>
> By the way, the rules do not say, but you can save up a couple attri
> butes
> of exp and spend that rather than boosting an attribute and then reducing
> it for the magical power. However, that is how they are often bought
> in
> our campaigns. I have been debating making that the rule, as it seems
> to
> make more 'sense'.
>
> We are in my friend's TFT campaign and my wife is playing a gnome.
>
> She has not bought any of the gnome powers so those are untested.
> The other advantages and disadvantages have been. So far she is
> finding the low MA and low ST pretty big disadvantages.
>
> Thanks for your comments!
>
> Warm regards, Rick
>
>
> On 2016-03-06, at 1:18 AM, Jeffrey Vandine wrote:
>
>> Rick,
>> So, I like the basic concept. Gnomes seem to be pretty interesting
> ch
>> aracters, but I DO find it odd that they can trade attribute points for s
> o
>> many different things. As I recall, the Dwarves could only buy two
> th
>> ings that way, and they had to be done in order. Also, I'm very con
> fu
>> sed by the Ravens of Omen and the Whispers to Ravens powers -- they seem
> to
>> be the same thing, though the one mysteriously talks about "wishes" witho
> u
>> t actually explaining what the power is for. It's almost like there
> w
>> as a cut and paste error with those two powers.
>> Also, I have to question giving the Gnomes Mechanician for free on top of
> a
>> ll their other benefits (natural armor, bonus hits, special weapons).
>> I could see making it cost one less IQ point for a Gnomish character base
> d
>> on the apparent characteristics you are going for here, but free seems a
> b
>> it much. Have you actually playtested these advantages? It se
> em
>> s to me that Gnomes may gain too many benefits as written.
>> v/rJeff
>>
>>
>> From: Rick Smith <rick_ww@lightspeed.ca>
>> To: tft@brainiac.com
>> Sent: Sunday, March 6, 2016 12:18 AM
>> Subject: (TFT) Where are those darn gnomes hiding?
>>
>> Hi Jeff,
>> The link is here...
>>
>> http://tft.brainiac.com/RicksTFT/Characters/Gnomes_In_TFT.html
>>
>> However, if you google "brainiac TFT" it takes you to our site that
>> Joe hosts. He has a link 1/3 of the way down the page that takes
>> you to all of my essays and articles. The gnomes is in the
>> Character's link.
>>
>> Warm regards, Rick.
>>
>>
>>
>> On 2016-03-06, at 12:10 AM, Jeffrey Vandine wrote:
>>
>>> Rick,
>>> I must have missed the gnome article. I've been having some
> i
>> ssues wi
>>> th connectivity due to weather (I'm on a satellite system).Â
> C
>> an you r
>>> esend?
>>> v/rJeff
>>>
>>>
>>> From: Rick Smith <rick_ww@lightspeed.ca>
>>> To: tft@brainiac.com
>>> Sent: Saturday, March 5, 2016 12:35 PM
>>> Subject: (TFT) At last, Environmental Magics in TFT.
>>>
>>> Hi all,
>>> Â Here is my long delayed article on Environmental magics in
> T
>> FT.Â
>>> This is a new class
>>> of spells like Thrown Spells and Creation Spells, etc.
>>>
>>>
>>> http://tft.brainiac.com/RicksTFT/SpellsTFT/Environmental_Magics_TFT.html
>>>
>>>
>>> Â If you have ideas for your own Environmental spells, I woul
> d
>> be inte
>>> rested in knowing
>>> them. I would not mind adding a few more to my campaign.
>>>
>>> Â Comments are welcome of course.
>>>
>>> Â I was sorry no one had anything to say on my gnome article.
>> Â I
>>> rather liked the special
>>> abilities given in that article.
>>>
>>> Â Warm regards, Rick.
>>>
>>>
>>> Post to the entire list by writing to tft@brainiac.com.
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>>>
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>>
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