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Re: (TFT) a survey of Melee and Wizard editions
In Starfire I went through the first 3 editions then went back to the first edition.
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-------- Original message --------
From: Jeffrey Vandine <jlv61560@yahoo.com>
Date: 03/16/2016 5:55 PM (GMT-08:00)
To: tft@brainiac.com
Subject: Re: (TFT) a survey of Melee and Wizard editions
That's the same thing I saw in Starfire, way back when, too. Feature
creep. Which is kind of what soured me on GURPS after a couple of yea
rs -- I just didn't have the time to keep up with it all, anymore. Wh
ich put me right back into TFT. I actually have no regrets about that
... ;-)
Besides, I find it extremely easy to convert GURPS characters and monsters
and beasts to TFT, so all those source books are pretty useful to me too.
Add in DCG's addition of the Western and Space rules for modern/post
-modern play, and it's really no problem to even run Call of Cthulhu advent
ures using TFT characters!
From: Edward Kroeten <ekroeten@farmersagent.com>
To: tft@brainiac.com
Sent: Wednesday, March 16, 2016 2:00 PM
Subject: Re: (TFT) a survey of Melee and Wizard editions
I am a big Starfleet Battles player too but even that game's mechanics co
uld be kept moving and I like the Fed and Empire except they went to far
adding raids (going microtactical in a strategic game). Of course TFT
is
not at that level but the mechanics flow so well that I am willing to sa
y good enough.
Edward Kroet
en
Farme
rs Agent
7100
Stevenson Blvd Suite 105
Fremo
nt, CA 94538
Office Phone
510-646-1500
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e Phone 510-579-0135
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10-438-6875
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te: www.kroeteninsurance.com
------ Original Message ------
Received: 01:07 PM PDT, 03/16/2016
From: Peter von Kleinsmid <pvk@oz.net>
To: tft@brainiac.com
Subject: Re: (TFT) a survey of Melee and Wizard editions
At 11:45 AM 3/16/2016, Jeffrey Vandine wrote:
>This particular exchange raises an interesting
point. To my min
d (and I sin
>cerely doubt I'm being original here) there ar
e two kinds of pl
ayers
Yes. There's more detail to different people's
tastes, but basic
ally yes,
at least as far as contrasting me to most other
s, I know I'm way
out on the
far end of wanting to simulate combat in great
detail.
...
>As a recent example, I prefer to run with Wiza
rd and Melee as m
y basis (wit
>h only a few of the Advanced Wizard or Advance
d Melee rules in
play at any
>given time), but someone (sorry, I forget who,
now) basically d
emanded to k
>now why anyone would think that was better. ..
.
Well (hehe) that was me too, but I didn't mean
to come across as
demanding
to know, or to say others were wrong. I may hav
e overstated it,
but I have a
hard time relating to why people prefer Melee a
nd Wizard over AM
and AW.
The analysis of the different versions recently
underlined that,
and reminded
me of the sequence.
Steve Jackson did versions 1-3, which improved
things, and then
added ITL,
AM and AW, which added even more stuff, which s
eemed all good to
me. Then
there were the HT editions of Melee, which adde
d a couple of att
empts at
rules development, but also accidentally put in
weird reversions
to 1st
edition Melee. So that looked pretty useless, t
o me. Melee seeme
d less
useful than AM for campaigning because its cont
ext is arena comb
at, and
has none of the ITL-compatible context than AM
does, such as wei
ghts for
equipment.
But yes, since we were the type of players you
mentioned who pre
fer details
of simulation, Melee offered nothing but less,
which was a step
in the wrong
direction unless you wanted to give someone a s
hort version of t
he rules
to learn with. And even then, you wanted to che
ck they didn't ha
ve a weird
version of Melee, which was 3/5 of the versions
, including the l
atest versions
for sale, which was problematic.
Being so detail-oriented (and even back in high
school, used to
playing other
far more complex wargames, such as Squad Leader
or Starfleet Bat
tles), it's
hard for me to relate to Advanced Melee as havi
ng too much stuff
.
But it makes sense too that the players who fel
t TFT was just th
e right amount
of rules, and have kept playing it, would tend
to not be rules-h
ungry players
like me.
Though I think TFT is a great example of a comb
ination of short
rules
(especially if you just use Melee & Wizard) yet
having a excelle
nt amount of
details and logic.
PvK
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