[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) New rules are up - Dying in TFT
- To: "tft@brainiac.com" <tft@brainiac.com>
- Subject: Re: (TFT) New rules are up - Dying in TFT
- From: Jeffrey Vandine <jlv61560@yahoo.com>
- Date: Sat, 19 Mar 2016 23:00:26 +0000 (UTC)
- Authentication-results: zappa.brainiac.com; dkim=fail reason="signature verification failed" (2048-bit key) header.d=yahoo.com header.i=@yahoo.com header.b=KijU9WTz
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoo.com; s=s2048; t=1458428616; bh=n3nWO7SFGJ4kOl+SPGjnNRZ+UPrcwtYYOHYHv2os3Xo=; h=Date:From:Reply-To:To:In-Reply-To:References:Subject:From:Subject; b=KijU9WTzuOUKl+cxkpUOpEbF4bdHa6pIpJR9ULaRIcqQhmNV7kiji2fN41OaLijB753bKamHXjU4i2HLHscN+qywLVVYyOsR9f5ENcnXr8i35HcCNZORq6YQZVyjAj5k+Br9ZqwVJ2ce5jEemDgUxQBk5eXicW+VPulpSVjOhKUS3X/yXVVJ7ZtvVQJqkOKYU4clhyPsOo0Phl4h/RCfsSgJHqwGdP/RIZ8gjzYcPWLSm5OTBHiSSTFcnf5jGJISa0KrkGNvmW5UGti93Mu8IKtUs7ukKk8UAawB5UPZP0RIbka4fYYYp2O4C1N4I38yRRg8VRoIFx1KU/f4TnMORA==
- In-reply-to: <35ED9A32-2422-48A7-B8DF-089DF62C9F22@lightspeed.ca>
- References: <35ED9A32-2422-48A7-B8DF-089DF62C9F22@lightspeed.ca>
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
This is interesting stuff. I've already done something very similar i
n my own campaign (based off of a massively simplified GURPS rule, of cours
e, as this appears to somewhat be), including the part where you can gasp o
ut some last threat, curse, clue or announcement with your last conscious t
hought, so I can vouch that this all works quite well.
And I LIKE the optional simplified rule for calculating damage effects.�� I've been working towards something rather similar for a while now, but
hadn't gotten past the tabular stage yet to define the underlying principl
e. What you've provided here does the job quite nicely.
From: Rick Smith <rick_ww@lightspeed.ca>
To: tft@brainiac.com
Sent: Saturday, March 19, 2016 4:50 AM
Subject: (TFT) New rules are up - Dying in TFT
Hi all,
I've put the dying in TFT rules up. In real life, people take
enough
damage to get knocked out all the time, but are not on the ragged
edge of dying. This gives people a bit more leeway before passing
on... They have to go a bit negative before they die.
Also, it is now possible to have a dying figure be conscious, so tha
t
they can gasp out a warning, or a cryptic clue. And people can now
experience the drama of having a mortally wounded friend who they
are just unable to save.
The rules below are a fairly simple set of rules which support the
above ideas. There are a good number of optional rules which will
allow the GM to season these to taste.
http://tft.brainiac.com/RicksTFT/GM_Stuff/Dying_In_TFT.html
As always, I would be curious about people's comments and if
any one is confused or sees a typo.
Warm regards, Rick.
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"