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Re: (TFT) Pitching game to newbies
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- Subject: Re: (TFT) Pitching game to newbies
- From: Jeffrey Vandine <jlv61560@yahoo.com>
- Date: Thu, 12 May 2016 16:46:48 +0000 (UTC)
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Brevity is the soul of wit.
--------------------------------------------
On Thu, 5/12/16, Jay Carlisle <maou.tsaou@gmail.com> wrote:
Subject: Re: (TFT) Pitching game to newbies
To: "tft@brainiac.com" <tft@brainiac.com>
Date: Thursday, May 12, 2016, 2:52 AM
Yeah I see I'm My
usual clear as mud there. I am most certainly speculating
from My remembered experience and what's
stuck in My head as what I recall
from the
more successful claims in that vein and what I've done
Myself
which has gone through stages of
narrative driven story and winging it and
in
the final analysis it boils down to having an enjoyable play
session
which is job one of game
which is why so many "educational",
promotional, and similar ride the back
of
game games fall flat. They let educational (etc.) get in
front of game
as entertainment. I'll
admit to pretensions to provide something that can
be edjumacational as I try to use objective
reference material in place of
rules for
everything which save Me a shite ton of writing and ughhhhhh
the
designing ughhhh Niiiiice not many
places in My own head I balk at
broaching
but I'll be Mr G You've done pointed Me at one.
I'm leaving that
door closed thank You
very much. Could You Imagine Heinlein doing Middle
Earth? What would a 100+ lb pull longbow arrow
flight look like? The
archers paradox in low
g trace atmosphere? Hummmm ... Anyway its a shared
imaginative experience I'm trying to get to
and THAT kind of wheel redeux
and do and do
is NOT the most direct path to such an approach... seems
more
like vying for longest, most difficult,
something on that end of the
spectrum.
I'm lazy and so I invoke a path of least resistance
approach
which the Universe smiled upon or
maybe it was a subconscious thing idk but
I
answered stats as in what does 1 point of ? mean in terms of
real world
force and time in the phase
system breakdown from Champions which scales to
Movement (f/mps) and so onto Map (stride length
@ pace into distance
covered gives the steps
or foot placement and blah blah real world info
anamal tracking, Authur Murry dance charts,
batting stances of players
starting and
after swing, running backs and wideout routes, robotics,
that
big piano in Big.... OH YEAH....
Fencing. Stuff like that. Not too mention
the more objective generally the better for
communication for that
imagination sharing
to work which is also steeped in a ton of stuff
that's
beyond the ability of a mere
objective ruleset to deliver. You won't get
group chemistry through the system used to play
but the rules can "get out
of the
way" by being an asset to the group in getting the head
adjustments
tuned into a similar picture of
what's where, when, its dimensions, and if
experienced with the type more detailed
information like reach etc. the
idea being
the Player who's Character's Figure is choosing
their Action is
imagining at least the broad
strokes of the same thing everybody else is
working with. This is assisted by other
components and computerized it goes
great in
basics in a voxel type setup using Lego as a primary tool
personally but top of the layout scaling for
terrain and train model pretty
presentation
people to fit their stuff into and have it play at any
table
using same or Google Earth at given
altitudes as Earth is the example used
again
for as much objectivity as possible as opposed to the
problems like
the arrow flight on Mars or
the Foundation books and idk call it a six page
door to tag it totally off the top of My head
the point is it's a ton of
exposition to
tweak much less invent something very new... Dr
McCoy's
instruments were salt shakers if
I recall dug up by props as just that
futuristic salt shakers but Mr R decided the
audience wouldn't recognize
them as such
so got a shaker from the commissary and re-purposed the
future
ones as McCoy's flux capacitor
plot advance magic box which was almost
imagined then Flash Gorden'd into "Ie
ca'n giv ya no mor pur C'ptn She'ill
ter ersel appart" Jay Joyce I ain't.
GM? I might better resemble that
remark...
then again these days I might not. The intranets have done
a
number on what's expected uniformly
via youtube and etc and evolved meaning
for
some terms added terms from mediums like fps shooters and
mmorpg's and
of course D&D does the
time to buy a new library edition release and new
titles are dropped and I'm behind the curve
on a lot of it... There's other
knocks
on Me as analyst of generally postured as designer and
whatnot which
is salting down speculation on
the improv GMing here.
I note that the whole
wing it approach shares some traits with
"hacking",
stage magic,
musicianship and similar fields of endeavour where the
audience etc isn't given the full picture
of what's occurring. Hacking I'm
thinking omission where You keep lips zipped
when speculation as to how You
cracked the
password gets going as the unknown is far better for the
hacker
image than the actual happened to see
the thing jotted down and made a note
of it
lends. Magic is misdirection see this flashbang while the
other hand
is manipulating. Playing an
instrument can be pulled off far from perfectly
by owning ones mistakes and most will never
know it wasn't intentional note
for
note. So when a GM seems to be improving why would they tell
You the
whole story so to speak? Which
brings Me to another point, one generally
doesn't wing what isn't well understood
as a system. You fly by in a system
You are
fluent in which brings not only a grasp of the mechanics but
the
backlog of experience in various peeks
and troughs of what worked well and
what did
not and that provides a bit of a grab bag of encounter
kernels to
tweek a group of random monsters
around in order to fit a dynamic the GM is
familiar with executing to good effect. I'm
not exactly sure what Your
seeing on
"such a GM is forcing a story anyhow, even when they
don't know
what
it
is?" and don't mean to claim a blanket statement
covering all instances
of the concept.
Assuming Your confident that the GM is say randomly
generating encounters or whatever so that
it's not just accepting the claim
on a
trust Me but clearly driven by some engine out of the direct
control
that's spitting the stuff then
I'd say that generally the idea is to let
story happen which play will do albeit not
necessarily a very GOOD story.
Mr Ward uses
"light-touch roleplaying" along what seems similar
lines where
the idea is to take what Players
are doing and offer choice informed from
it
allowing a feedback loop to build up that drives play rather
than
"force" narrative that
isn't necessary to the style of play. A string of
random encounters won't be likely to make
compelling reading in recounting
but
technically speaking it's story and forcing a narrative
connection as
GM isn't likely to do
significantly better than feeding into what Player
feeds to the GM light-touch roleplaying does.
Mentioning that the reading
quality of that
random string depends heavily upon the pen it flows from
points to the same in RPG's.and there's
quite a few who are drawn into the
GM seat
that have real talent for preforming and groups with
great
chemistry that can be a very large
part of what the participants are
finding
entertainment in. I'm not faulting any of this or making
any
judgements other than I find that
I'm not going to get to what I'm striving
for down that path. To get to sandbox play that
is driven by play and
generates story I need
to be able to set starting conditions up in ways
that provide potential for possible play
direction a simple example being a
war
situation in which martial forces in opposition are present
in quantity
and there is one or more targets
of some value that offer a focus or foci
to
contest which isn't a given but a reason for the forces
to be present
and if the Players are low
ranked soldiers or basically order takers then
the npc leadership has purpose to start off
play which can then develop.
With elements
of constructive play Actions and non-combat focuses to
add
into the destructive play with combat
focuses mix some interesting
environments
can be set up and in theory at least the thing can play
solo
much like the micros and to lesser
extent Tollenkar's crib can with solo
play a rather common back in the day feature
but I'm still down Google
Doc's.
I've had to recover from having a couple of computers go
foomf and
relegating Me to craptop coblin
currently and the plinking I've done has
convinced Me that an example is in order to
reduce verbosity and provide a
hands on
which I have fiddled with some video approaches that are
just a
bit much for these machines to munch
smoothly and edit. And I can't imagine
this is very clear at this point as I've
got the nods and am taking the
suggestion
and crashin with a tag that there's reference to alot of
this
that believe it or not is pretty
direct... may get to it afore the crash
On Wed, May 11, 2016 at 3:26
PM, Marc Gacy <marcgacy@gmail.com>
wrote:
> Not sure what
you're getting at here, since "flying by the seat
of the
> pants" usually implies that
there really isn't a story or agenda. Are you
> saying such a GM is forcing a story
anyhow, even when they don't know wha
t
> it is? If you are, then
is the GM simply around to present a situation th
at
> players determine their
characters should encounter?
>
> On Wed, May 11, 2016 at 2:41 AM, Jay
Carlisle <maou.tsaou@gmail.com>
> wrote:
>
> > The more the style
> > is fly by the seat of the GM's
pants the more likely it is they are rel
yi
> ng
>
> on a scene A to B to C progression which is the model
most viddie's
> > follow...
> >
> >
> ᐧ
>
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