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Re: (TFT) Re: New Armor in TFT. -- Niels thoughts.
Initial thoughts:
* I think you want to make wearing armour kind of optional without
being compulsory. So that a variety of characters can coexist. So be
careful you don't make the talent so cheap that everyone goes straight
to plate.
* You might like to double all DX penalties. So wearing plate without
the talent is kind of dumb, but with the talent is maybe.
* I sort of feel ST should be relevant somehow.
* Makes IQ 10 a magic number for fighters. Not sure if that's
desirable. It would mean no IQ 8 dumb fighters in plate, that seems a
shame because I think that's a fun stereotype.
* If you neutralise DX penalties and leave MA the same, that could be odd.
* If you create a new sink for mIQ among fighters then you tend to
make fighters single purpose - they won't have any spare mIQ to burn
on flavoursome talents. Could be a bad thing.
Not sure what the solution is yet.
--
David
On 26 May 2016 at 01:15, Rick Smith <rick_ww@lightspeed.ca> wrote:
>
> On 2016-05-25, at 7:23 AM, raito@raito.com wrote:
>>> I can't personally speak to cloth, leather, chain and plate. I have worn
>>> modern armor on the battlefield though so perhaps have some perspective.
>>
>> I can. I have worn medieval armour. A lot. ...
>>
>> I feel none at all in well-fitting armour. I think Rolemaster got it
>> exactly right. Wearing armour is a skill. That's why I, a fat, slow old
>> man, can wear his armour all day and feel no ill effects, while those
>> young strong guys are puffing after an hour.
>
> Hi Niels,
> Brainstorming here, but what would you think of a TFT talent
> like this:
>
> IQ 10
> EXPERT ARMOR WEARER (1+)
> Each memory point you spend on this talent reduces the DX
> penalty of any armor you wear by one.
>
> (Note with superscripts, one mIQ is not so dear as normal.)
>
> If you do not like this talent, how would you adjust it?
>
>>
>> In my opinion, after my decades of experience, any system that tried to
>> represent armour as a reduction in hits is too flawed to be realistic. ...
>
> In early GURPS they had both Passive Defence and Damage
> Resistance. You see armor making you hard to hit as the way
> to go?
>
>>
>> To reiterate, it's all game mechanics, so my criterion is whether it makes
>> for a good game. Not necessarily a realistic game.
>>
>> Neil Gilmore
>> raito@raito.com
>>
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