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Re: Rick's comments on the Defend Option



But Rick, that's a different argument than the one you were making about DEFEND/DODGE needing a rules tweak against High DX characters.  In fact, high AdjDX characters are treated the exact same way as lower AdjDX ones are. 

Is it tactically less useful against high AdjDX characters?  Maybe so, but again, that's a completely separate discussion.  And not something the rules are supposed to resolve for the players.



From: Rick Smith <rick_ww@lightspeed.ca>
To: tft@brainiac.com
Sent: Tuesday, January 30, 2018 2:56 AM
Subject: Re: Rick's comments on the Defend Option

Hi Jeff,
  Losing your option in order to gain a 0.772% better chance 
of being missed is not a strong argument.  Why defend, just
take the hit, and hope you survive to get a whack in on him.

  If I'm going to give up my option in an all out defense, I want
that all out defense to be meaningful.

  Rick


On 2018-01-30, at 2:37 AM, Jeffrey Vandine wrote:

Then in that case, the rules "de jure" take double and triple damage off the table, not "defacto". 

And it also makes perfect sense, as I read it, that defending and dodging, even if you are still hit, would effectively remove the possibility of excessive damage from the hit, while simultaneously decreasing the probability of an automatic hit (drops from 4.63% to 0.386%).  Similarly, it makes sense that there would be an increased chance of automatic failure (rises from 4.63% to 5.402%), and an increased chance of dropped/damaged weapons (rises from 1.852% to 2.701%). 

Which actually tends to strengthen their effect in combat, even against high DX opponents.  Put another way, a character with the highest effective DX in a 3/DX (DX 15) roll has a 95.37% chance of hitting his opponent.  A character with the highest effective DX in a 4/DX roll under the DEFEND/DODGE rules on page 18 of AM (DX 19) has a 94.598% chance of hitting his opponent.  In short, I'm not sure that argument supports the theory that DEFEND/DODGE are necessarily underpowered for high-DX characters. 



From: Rick Smith <rick_ww@lightspeed.ca>
To: tft@brainiac.com
Sent: Monday, January 29, 2018 11:16 PM
Subject: Re: Rick's comments on the Defend Option

Hi Jeff,
  The defend and dodge rules are an exception to the general
rule that you can get extreme success on more dice.  Under the
dodge / defend option in AM, they give rules specifically for 
those options.

Warm regards, Rick