Hi Matt, You bring up good points.
The reasoning behind the replacing +3 DX is that TFT has a trouble with characters having “attribute bloat”. Once characters get experienced, they all have high attributes, always make normal rolls, and start feeling the same.
Talents that give bonuses to attributes speeds the evil day when this becomes a problem. So as general policy, I would like talents that give abilities & bonuses that are not simple adds to attributes.
As for treating Missile Weapons Talent and Thrown Weapons, I am slower to change regular TFT talents than my new ones. They can stay the same for now.
As for your character, the bonus was VERY useful when your wizard was a fresh young thing. Now that his DX is quite high, the 5 hex bonus to range penalties is likely more valuable to him.
Warm regards, Rick.
How far would you go in phasing out bonuses to DX? To be consistent you should do the same to the regular Thrown Weapons and Missile Weapons talents as well as other similar talents.
I think there may be unintended consequences if you go down this road. If you only do it for some talents, then it gets confusing.
On a more practical level, with a simple bonus to DX, it's easy to write on a character sheet (e.g., for my wizard that specializes in thrown spells, I put "TSadj: +3" by DX for easy reference). Noting "reduce range on thrown spells by 5 hexes" will not fit in that space which means searching for it on a character sheet and could get really messy if you have more than one talent contributing to the range reduction.
Also, one of the benefits of making it a DX bonus is it allows you to go earlier in the round, perhaps before the fighter which is about to strike you down.
On the good side, 5 hexes or reduced range is effectively a +5 DX bonus (for reducing range penalties only), so maybe it's worth the trade-off.
Mostly it just feels like change for the sake of change rather than simplifying the rules, making them better or making the game more fun.
All IMHO of course.
Cheers, Matt No, hexes is correct. Thrown weapons deal in hexes, missile weapons in mega hexes.
Also, adding Rick back into this email string; somehow he was removed (unless the Slope covers this).
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