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Yet another idea on how to improve Defending

Hi all,
  In TFT, if you defend, the opponent rolls 4 dice.  Triple damages
become impossible, (since you can’t roll a 3 on 4 dice), and the 
chance of getting a double damage becomes almost impossible.  
(Rolling a 5 (an automatic hit), is also very difficult on 4 dice.

The rules do NOT say that triples happen on 4 or 5, and double 
damages happen on 6 or 7’s.  (Normally, the chances of critical 
successes and failures scale with the number of dice, but not 
critical successes for defending or dodging.)

Now defending is a fine option against people with a 14 DX or less, 
but for figures with very high DX, defending is a wasted action, you 
defend (losing your action), and they will likely hit anyway.

My suggestion is that when you defend, 16 or higher rolls to hit you 
STILL count as automatic misses.

The chance of a 16+ on 4 dice is, 33.56%

So if you defend, even against an opponent of very high DX, you 
have about a 1/3 chance of getting an auto miss.

I was going to leave dropped weapons at 21 & 22, and broken 
weapons at 23 & 24.

I am running a fight in my pbem game, and a bunch of the good guys 
are defending vs. skilled opponents and I’m finding it is just a waste 
of time.


Warm regards, Rick