I'd probably have picked up on that if I'd played any of the Dark City stuff.
Neil Gilmore
raito@raito.com> Yea, I wasn’t referring to you Neal.
> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com <
http://www.davidomiller.com/>
>
>
>
>
>
>
>> On Jun 12, 2018, at 8:33 PM,
raito@raito.com wrote:
>>
>> Well, that would be completely the opposite, wouldn't it? :)
>>
>> Neil Gilmore
>>
raito@raito.com>>
>>> I don't think he was responding to your game per se -- he was just
>>> expressing the belief that a lot of what Steve has changed seems to be
>>> influenced by what Dark City Games did.
>>>
>>> From: "
raito@raito.com" <
raito@raito.com>
>>> To:
tft@brainiac.com>>> Sent: Tuesday, June 12, 2018 12:29 PM
>>> Subject: Re: Steve Jackson - major change to TFT.
>>>
>>> I, and my campaign, predate Dark City by decades.
>>>
>>> Neil Gilmore
>>>
raito@raito.com>>>
>>>> Uh, this seems to be heavily influenced by Dark City Games mechanics.
>>>> __________________________________________
>>>> David O. Miller
>>>> Miller Design/Illustration
>>>> www.davidomiller.com <
http://www.davidomiller.com/>
>>>>
>>>>
>>>>
>>>>
>>>>> On Jun 12, 2018, at 10:26 AM,
raito@raito.com wrote:
>>>>>
>>>>> Hi everyone,
>>>>>
>>>>> Ultimately, the rules are whatever the GM wants. But I wonder that
>>>>> perceived 'problems' this solves. I can guess at some of them. And
>>>>> you
>>>>> long-time readers will already know my opinions. They haven't
>>>>> changed.
>>>>>
>>>>> 1. Monty Hall/Haul There's not a problem is characters don't get
>>>>> obscene
>>>>> attribute numbers. And you only get obscene attribute numbers if the
>>>>> GM
>>>>> hands out XP like candy.
>>>>>
>>>>> 2. Playing the sheet rather than the character. There's an awful lot
>>>>> of
>>>>> players out there who seem to want extremely minute detail on what
>>>>> their
>>>>> character is capable of, mostly so they can min/max everything. This
>>>>> runs
>>>>> counter to any idea that a campaign or even a single adventure is a
>>>>> story.
>>>>> Remember that the literary double-0 agents were all min/maxers who
>>>>> were
>>>>> so
>>>>> conservative that they lived, but were dull. The only reason Bond got
>>>>> anywhere was that he was reckless.
>>>>>
>>>>> 3. Not playing with the full set of rules. There's already mechanisms
>>>>> to
>>>>> keep characters from becoming obscene. Combat and aging.
>>>>>
>>>>> 4. Having to keep track of who killed what. Not a problem for me. But
>>>>> then, I also use the detailed shield and armour degradation rules,
>>>>> and
>>>>> keep track of encumberance.
>>>>>
>>>>> Now on to opinion.
>>>>>
>>>>> These rules, if I cared to use them, would completely destroy my
>>>>> campaign.
>>>>> Part of the point is that once characters get personally powerful
>>>>> enough,
>>>>> they really should consider not exposing themselves in petty combat
>>>>> and
>>>>> instead build up a base of temporal power. I don't care how many
>>>>> points
>>>>> you have, you're not really going to defeat an army. Far, far better
>>>>> to
>>>>> grab the reins of power and multiply it by how many followers you can
>>>>> attract. Besides, one of the basic tenets of TFT is that any
>>>>> character
>>>>> can
>>>>> try anything. Choose and attribute and number of dice, and have at
>>>>> it!
>>>>>
>>>>> Years ago here, I recall calculating attributes for characters who
>>>>> just
>>>>> had jobs. They got pretty powerful, but ultimately died off. Adding
>>>>> adventuring doesn't really skew things, except at younger ages. The
>>>>> XP
>>>>> from combat isn't that much in the scheme of things, and the
>>>>> disincentive
>>>>> of being killed is one of the charms of TFT. How many combats does it
>>>>> take
>>>>> to gain all those points? More than you can run...
>>>>>
>>>>> I've always been a fan of TFT as a sort of less-is-more approach to
>>>>> roleplaying. Your sheet doesn't have much. 3 basic attributes, MA,
>>>>> Spells
>>>>> and Talents. Race. And that's about it for the character himself. And
>>>>> even
>>>>> Spells and Talents only amount to a handful. Are there really IQ60
>>>>> figures
>>>>> around who know everything? Not in my game.
>>>>>
>>>>> As for Mana, again, one of the charms of TFT is that doing magic is
>>>>> powerful, but weakening. Essentially doubling the amount of ST skews
>>>>> it
>>>>> up
>>>>> quite a bit.
>>>>>
>>>>> Neil Gilmore
>>>>>
raito@raito.com>>>>>
>>>>> =====
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