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Re: [Slope: Ch 12] New Type of Healing Spell & Death Magic.
At 07:55 PM 6/19/2018, you wrote:
So the spell turns 1+1 or 2+3
normal damage into 1 or 2 incurable damage, worse because of rounding
errors. At best 80% efficiency, plus whatever Physicker manages.
But that remaining 20% goes from multiple characters to one character.Â
I think that might be a bad thing: if after healing everyone is OK except
the healing wizard has distributed organ damage what does the party do?
Wait around for him to get better despite everyone else being healthy
already? Risk him being killed but try to protect him? Leave him behind
in town? All are problematic. I suppose the best strategy might be to use
healing to minimise the wounds of the most wounded character.
--
David
What do you do in regular TFT, with no healing magic?
What we do, is choose from the above list, as appropriate to the
situation, and play the game that is about the consequences of
situations, which we find interesting.
Don't go adventuring with so few people that if someone gets injured,
your party is screwed. If you're doing something where many of you are
liable to be seriously injured, you need transportation (wagons, horses)
and backup - additional people who guard the camp while the away party is
forward, and when people are resting, etc. Often, yes, you have wounded
people coming along in dangerous places who need to be careful and
protected. That's exciting and interesting for us.