On Jun 22, 2018, at 9:27 AM, raito@raito.com wrote:
Hi Neil, Sorry, could not follow this. But fundamentally, is losing 1,000 experience a proportionate penalty, for making a mistake on what studies you picked?
Actually, gunpowder weapons have a 5/6 chance of firing. (You roll 1d6 and on a 6 exactly it does not fire. See page 24 of AM) If the arquebus had an effective range of 50 meters (far too accurate historically), then the goblin would get one shot, and if the weapon misfired, it would not have time to reload. At 400 meters the goblin can aim for 2 turns, hope to get lucky, reload, aim for one turn and fire at a 16 DX, and if he misses, he STILL has time to reload for a third shot (at a DX 16). This isn’t a primitive fire arm – it is acting like a modern sniper rifle. But my main beef is giving the arquebus the +4 DX if you have Guns talent. EVERY other weapon in the game, if you have the talent you go from -4 DX (no skill) to +0 DX (competent with weapon). For the Arquebus alone, you go from -4 to +4 for taking the basic level talent. WHY??? Warm regards, Rick. |