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Re: Differences



The only thing I dislike on the face of it is the beefed-up Staff spells. Everything else looks good. Slightly more merciful dying rules are good for campaign play, and I think pushing players to use more talents for character growth is going to result in more organic-feeling PCs. 

On Wed, Sep 26, 2018 at 12:17 PM, Robert Ward <rob@dolwen.com> wrote:
Also
Lots of great new adventuring spells. 
More forgiving rules for death
New staff and combat skills (which maaaybe weren't playtested very thoroughly
New rules for talent and attribute progression, these look great. No hard limit on the number of talents you can learn.

Wizards have definitely received a power boost, at least at high levels



On Wed, 26 Sep 2018, at 15:17, davidomiller@verizon.net wrote:

Thanks Craig!

The Pole Weapon damage alteration is a big one, a rule I pushed Steve to adopt. Maybe I wasn't the only one? Time will tell if that rule holds true in the final print version.

I was lurking around on the SJ forums last night to see what I could gleam from the discussions there. The PDF Errata is already up to 12 pages long. I know it's early on in the production process but it appears like he's basically getting free proof reading from the gaming community (something that a lot of kickstarters will do). Especially since the thread is stickied.

We always used "blood spot" counters whenever a figure died. Glad to see them doing something similar. Did I read something about changes to the rules for entering a dead body hex?

I know XP or EP changed to a simpler method, something I've been doing since Dark City Games went to a per adventure model. Limits book keeping.

The only other change I can find is giving Wizards a staff with a Mana stat. Something I'm not crazy about. There's a better way to get around the Conan the Wizard problem that inventing something that creates more bookkeeping. Especially since I read that SJ didn't want to split STR into two stats for wizards (STR and Mana) for that very reason. Oh well.

Regardless, rambling thoughts of an old gamer here. Anyone else encounter any other big differences in their first read through of the new pdfs?

And I'll be perfectly honest, the reason I'm asking is that pre-orders are still available for a few days more and I was (once again) considering if I should pick up this new version, or just continue playing using my treasured 1st editions.

David
______________________
David O. Miller
Miller Design/Illustration


-----Original Message-----
From: Craig Barber <craigwbar@comcast.net>
To: tft <tft@brainiac.com>
Sent: Tue, Sep 25, 2018 8:51 pm
Subject: Differences

Hi David;

I read through Melee and skimmed through Wizard and now I've mostly
forgotten the differences. Let me see if I can recall. NOPE! Cannot
recall. This list'll be pretty sketchy... Anyone?

One thing that leapt out and engaged me was that these were definitely
intended as 'Legacy' rules, not a new game system. Clean up and neat
tweaks only. Melee is now "Third Edition", which does not comport with
my memory but oh well.

Obviously the big one was Pole Weapons gaining 1+0 in a charge attack
rather than doubling, plus a more careful definition of a charge attack.

Another big one was that SJ did not waste a lot of time on "better
indexing": if you recall people were whining about that back in the
day. (Okay, my apologies in advance to whoever in this group complained
about SJ / HT indexing in 1980!).

New art of course: the same copyright rules that got SJ back HIS
copyright would've gotten the original artists back their copyrights
too, and many of the artists have probably disappeared in the
intervening 27 years.

I must've missed the explanation for all the "skull and crossbones"
counters? Possibly these will be the backs of the regular counters when
they're printed? Seems likely, the rules in one place say to "flip"
counters when the figure dies. And there's a skull illustration beside
a discussion of leaping bodies.

OH! XP is not upgraded, although it's called XP not EP.

Was "STOP Spell" a thing before?? I haven't compared.

I glanced only at the fighter tables of DT and DT2, those seem the
same. I assume that nobody wants to read the modules and ruin playing
them, so any changes there will have to be found later. Be fun to put
some Easter Eggs in those!

Like I said, this is a sketchy list!

Hey, I thought be PDFs would include TFT, the Companion, the reward PDFs
posted during the Kickstart... will those follow or was I confused?

Warm Regards, Craig Barber







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