[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Weapons for pulling you down / off balance.



Neil wrote "One thing I did keep was a Shield Talent. IQ 9, 1IQ. If a figure had this
talent and a shield, and had a friendly figure in its front hexes with the
talent and a shield, then the figure could lower the damage done in a blow
by the amount of both shields added together. So you could have up to 3
shields protecting you at a time. Most useful for armies, and a decent way
to emulate a shield wall. 3 Tower Shields stop a lot of hits."
 
This does simulate the shield wall quite well, I might have to add this if I decide to do a Viking style game.


Edward Kroeten
Farmers Insurance
7100 Stevenson Blvd Ste 105
Fremont, CA 94538-2485
License Number: 0E82876
510-579-0135 (Office)
510-438-6875 (Fax)
ekroeten@farmersagent.com
http://www.farmersagent.com/ekroeten

EmailLogo



------ Original Message ------
Received: 10:26 AM PDT, 05/02/2019
From: raito@raito.com
To: tft@brainiac.com
Subject: Re: Weapons for pulling you down / off balance.


Hi Rick,



On Thu, May 2, 2019 10:44 am, Rick wrote:
> I think Neil was asking “does TFT need this”. Some thoughts on why we
> might want this sort of thing…
>
> — No way in TFT to dismount a rider. <— The big one.
>
> — I like the idea that you can discombobulate enemy in ways other than
> doing massive damage.

Well, I recall playing that whatever would knock down a standing figure
would dismount a rider. But I also see your point about needing ways other
than doing lots of damage.

> One thing Neil pointed out, is that the above list is not solely the
> province of hooked weapons. ’Normal’ weapons could and did some of these
> above effects.
>
> Further Neil points out that some weapons could do some of these effects,
> but not all. However, in order to avoid too great complexity, I’m
> willing to group effects.

I'd certainly group effects. But then I wouldn't try to use weapons that
only do some of the effects as justification for the maneuver.

> The suggested rules I sent out a couple days ago, didn’t try to capture
> all of the above ideas. (My rules used effects, 1, 3 and 4 only.)

> Peter suggested that many weapons have some sort of "hook rating". So
> ’normal’ weapons would have a poor hook rating but do good damage,
> where as some weird weapons would have a very high hook rating but do
> significantly less damage.

Since I don't get everything posted to the list, I missed that.

> One thing I touched on was these could set up combinations for several
> figures. I remember in a battle scene from a Viking’s TV episode, one
> viking hooked an Englishman’s shield (with their ax), and pulled it down.
> A moment
> later, another viking took advantage of the opening created, slaughtering
> the man.

A thing I've also seen done, though in my case it's usually the second row
that does the killing.

> (I think TFT underestimates the importance of shields, but that is
> another topic.)

In TFT, shields have a very simple mechanic. In reality, they tend to stop
blows completely. A more complex mechanic is to have shields just absorb
damage in some way. One way I experimented with was to say that a shield
would take the damage that the figure normally would if the die roll was
in the upper half of the range, discounting the multiple damage and
auto-hits. So if you had your maxed-out DX15 strike, anything above a 10
would go into the shield. Then use the shield degradation rules to know
how many hits it can take before it becomes useless. And a figure could
deliberately target a shield. It ended up not all that useful and I
dropped it. It really wasn't worth the extra time, and chopping though a
shield was time usually better spent trying to hit the other guy. I still
use shield degradation, though.

One thing I did keep was a Shield Talent. IQ 9, 1IQ. If a figure had this
talent and a shield, and had a friendly figure in its front hexes with the
talent and a shield, then the figure could lower the damage done in a blow
by the amount of both shields added together. So you could have up to 3
shields protecting you at a time. Most useful for armies, and a decent way
to emulate a shield wall. 3 Tower Shields stop a lot of hits.

Neil Gilmore
raito@raito.com

=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"



This e-mail message and any documents accompanying this transmission may contain confidential information and are intended solely for the addressee (s) named above. If you are not the intended addressee/recipient, any use of, disclosure, copying, distribution, or reliance on the contents of this e-mail information is strictly prohibited. Please reply to the sender advising of the error in transmission and immediately delete/destroy the message and any accompanying documents.


Farmers Group, Inc. and its subsidiaries and affiliates, including Farmers Financial Solutions, LLC, reserve the right to monitor and review the content of all e-mail communications and attachments sent or received by or from this address and to retain them in accordance with the applicable regulatory requirements. Securities are offered through Farmers Financial Solutions, LLC, 31051 Agoura Road, Westlake Village, California 91361. Member FINRA & SIPC.