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Re: (TFT) TFT copyrights and adventures
>>Dan's DT variant is good too. I do something similiar. I make up
>>my own rooms w/ their contents on 3 by 5 cards. Shuffle them up
>>and draw them out as needed. I keep a cardfile and add new rooms
>>all the time. Never know what rooms will be drawn.
>Ooooo! Ya gonna give us any examples? How do you go about
>determining play balance, point totals, etc?
Play balance, point totals....I live in a very rural town. There are no
hobby shops. These people still think D&D is a "tool of the devil" to infect
and warp minds. My point being, I usually play solitaire or with my wife
(she tolerates an occasional game as long as I lose :-). I lean more
towards hack and slash then real roleplaying. I usually am not a big wizard
fan and so they don't get alot of "business" in my world. I also like using
beginning or close to beginning characters (ie 32 to 36 points). Play
balance for me is more of a feel kind of thing. If it feels like it's an
even match I go with it and if it turns out bad I bame it on my dice. I
don't have to worry about keeping a playgroup happy. When I did play in
High School with a group (lived in the big city then) we played mostly
preprogramed adventures or small skirmishes with equal groups.
>xxx) You've entered the Tangerine Room. The rinds of various
> varieties of citrus lie strewn around the room (ie, as if
> the whole room was "slippery floored") A GNC vendor is
> opposite your entry point, restocking the shelves behind
> him with various health food extracts and tablets. He
> turns toward you and asks "Can I help you?" You can tremble
> in fear (aaa), attempt to flee (bbb) or draw your weapons
> and ask for a steak (ccc)
I usually try to kill off the "shihatsu massage machine" technician first.
The thought of those automated fingers grabbing at me gives me the creeps!!!
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