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Re: (TFT) Back.. with a lil wargaming buddy.
On Fri, 17 Jul 1998, The Hussar of Conflans wrote:
> Hi guys, I've been incommunicado for a while, celebrating the birth of
> our son, Garrett.
> While spending all too much time in the neonatal intensive care unit
> recently, I started to work on what I hope is an amusing variant for
> Melee-- but I want to make sure it hasn't been done before. Has anyone
> ever done a Gladiatorial Games (as in Ancient Rome) version of Melee? I
> seem to recall mention of "Marx Plastic Gladiators" in Vindicator once,
> can anyone out there expound upon that?
AH has done a gladitorial game, but I dont know how playable it is.
Its almost certainly not in as friendly a format as Melee.
> I've been working on my own game of gladiator fighting ...
> The big challenge now is how to implement the gladiator's "piece armor"
> coverage. Melee/Wizard's armor rules represent a large body area being
> covered by a single material for armor; this is in keeping with most
> FRPGs and late Medieval European tradition. The Roman Gladiator,
> however, wore very little (well, most of them). Sometimes, a gladiator
> would wear heavy armor on one leg, and leave the other bare. Sometimes,
> he would wear a helmet (which doesn't help in the Melee rules at all),
> sometimes not. Sometimes he'd have a huge rectangular army style
> shield, sometimes just a round buckler, sometimes nothing at all. I've
> adopted a "build your armor coverage" approach, rather than adopting the
> tactic of specific armor coverage for specific body parts.
> Specifically, I assign a point and a DX penalty value to various armor
> "pieces" that are added to the gladiator's basic load (which is almost
> universally a broad leather belt with some leather straps on the arms
> and legs for minimal coverage. all else was variable). The armor
> pieces approach adds to the armor value (sometimes by a matter of a .5
> pts./piece to keep this idea compatible with the Melee basic rules).
> It seems to work well, though I find that some classes of gladiator
> (specifically, the Myrmillons and late Thracians) are somewhat
> overburdened, as well as the Retiarus, who has to pay a Melee rule
> penalty for wielding a net and trident simultaneoulsly.
> Any thoughts on the armor idea?
Hmmm. well, if you arent going to go with the specific armor,
specific coverage approach - then you sort of have to go with
the "stops .5/piece" approach you mentioned earlier.
You might want to add a similiar DX reduction for each piece
too. You could even get "fancy" and give different armor
added/dex reduction values for equipment of different types,
ie: leather may have .5 armor added, .1 dex reduction,
chain may give another value, plate still another.
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