[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
(TFT) RE: TFT Digest V1 #35
> Here's another stab at trying to start a discussion...
> Theres a house rule to make fatigue for spells separate for strength,
> thereby gurpsifying TFT... i really dont like that rule... any.
I haven't really tried playing out a system that does this - but I have
thought about it a bit. In Duels played using Wizard vs. Hero it seems a
bit harsh on the wizards to have wounds and "mana" shared from the same
In Campaign type play, making mana seperate doesn't seem like it would
too many things - with the biggest problem being the old 6 point missile
which the wizzard can suddenly afford to cast and still have enough points
left over for a contingency plan. I've got some ideas on how to counter
sort of abuse though:
* A wizards current mana total can create a DX penalty to cast spells just
as low strength from wounds (<5) causes a problem.
* "Mana" recharges more slowly than fatigue strength loss, or only under the
right conditions (when meditating under the twin moons, etc. depending on
* You can also have any loss of strength cause an immediate corresponding
loss of "mana" - the two are related in that way. So a wizzard who takes
wounds could find themselves out of mana and in a bad predicament.
* And most importantly, apply a -1DX penalty for every point of strength put
into a missile spell. The more juice you throw into it, the harder it is to
That will keep all but the high DX, low IQ types from throwing 4 point
spells, and in the case of the later, it will most likely be a Magic Fist.
Post to the entire list by writing to firstname.lastname@example.org.
Unsubscribe by mailing to email@example.com with the message body