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Re: (TFT) lethality of TFT
I like that idea alot and have used it many times in TFT. My favorite
example of this is from Stellar Games, It Came from the Late, Late, Late
Show, but some other good examples are Marvel Super Heroes Karma points,
Lost Souls Karma points and Warhammer FRP's Fate points.
<< The one thing I
am concerned about is the lethality of the damage system for use in a
pulpish game. I think it works well for non-hero games, and I didn't
want to make the characters god like to offset the problem. >>
This is a kind of an off the wall idea that I don't think is nessesary for
most TFT games, but could be useful for a pulp type atmosphere....
Sort of on the same lines as Force Points from the Star Wars RPG.
An independent set of points from experience points that can be used to
rolls or pull your but out of the fire. Maybe roll one less die for an
activity per point spent or force the enemy to roll one less die of damage
example. Pulp heros only start with one or two and if used for some
Heroic" activity will be gotten back at the end of the adventure.
How well the heros did (based on awarded experence points) can also
additional points are deserved as well.
Sort of like Ty's idea and then again, not quite.
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