[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) lethality of TFT
I like Michael's suggestions of "defensive quickness" talents. Making heroes
harder to hit by rabble is a Good Thing and, as Michael points out, solves
the problem of "he who hits first wins" that occurs with highly skilled TFT
characters. In my revised character generation rules, I integrated
"defensive quickness" with higher levels of weapons skills. But I do like
the idea of separating them.
--Ty
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"