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(TFT) TFT Traveller
Skill Conversions
Based on the GURPS Traveller by Loren K. Wiseman list, pages 125-129
Traveller Skill TFT Talent
(IQ/Cost; Prerequisites)
Acrobatics Acrobatics (10/3; DX 12+)
Act/Bluff Acting (11/2)
Acting Acting (11/2)
Admin Admin (8/1)
Admin/Legal Lawyer II (13/3)
Administration Bureaucrat (7/3)
Advanced Combat Rifle Rifles (7/1)
Air/Raft Grav Vehicle (10/1)
Animal Handling Animal Handler (9/2)
Archaic Artillery Architect/Builder
Archaic Weapons Guns/Ancient (8/2)
Archeology Archeology (11/2; needs Assess Value)
Archery Bow (7/2; includes Sling)
Armed Martial Arts, Club Club (6/1)
Armed Martial Arts Sword (7/2; includes Knife)
Armored Martial Arts Pole Weapons (7/2)
Armed Martial Arts, Small Blade Knife (7/2; same cost for wizards)
Armory Armourer (10/2; only 1 if Blacksmith)
Art Artist (9/2)
Artillery Artillery Systems (8/1)
Artisan Artist (9/3)
Assault Rifle Submachine Guns (7/1)
Astrogation Navigator (10/2; needs Astronomy)
Athletics Athletic Runner (9/2; needs Running)
ATV Driver, Motor Vehicles (9/1)
ATV, Tracked Tracked Vehicle (8/2; only 1 if Truck)
ATV, Wheeled Driver, Motor Vehicles (9/1)
Autocannon Guns/Military (8/2)
Autogun Guns/Military (8/2)
Automatic Pistol Pistols (7/1)
Automatic Rifle Rifles (7/1)
Autorifle Auto Weapons (8/1)
Axe Ax/Mace (7/2)
Axe, Battle Ax/Mace (7/2)
Hand Ax/Mace (7/2)
Bargain Recognize Value (9/1)
Battle Dress Battle Dress (8/1)
Bayonet Knife (7/1; same cost for wizards)
Biology Scientist/Biology (13/1)
Blade Sword (7/2; includes Knife)
Blade, Long Sword (7/2; includes Knife)
Blade, Large Sword (7/2; includes Knife)
Blade, Short Sword (7/2; includes Knife)
Blade, Small Sword (7/2; includes Knife)
Blowgun Blowgun (8/1)
Body Pistol Sidearms (8/2)
Bola Bola (8/1; needs Thrown Weapons)
Boomerang Boomerang (8/1; needs Thrown Weapons)
Bow Combat Missile Weapons (9/3; needs weapon talent)
Brawling Unarmed Combat I (needs DX 13+)
Bribery Bribery (8/1)
Broadsword Sword (7/2; includes Knife)
Broker Business Sense (10/2)
Camouflage Thief (10/2)
Carbine Shoulderarms (8/2)
Carousing Carousing (8/1)
Carpenter Carpenter (9/1)
Chemistry Chemist (13/3)
Climbing Climbing (9/1)
Combat Engineer Engineer (10/2)
Combat Engineering Engineer (10/2)
Combat Rifleman Marksmanship (9/3)
Communications Comm System (10/2)
Computer Computer (10/2)
Computer Tech Computer Repair (12/4; needs General Electrical
Repair)
Construction Architect/Builder (11/2)
Craftsman Wood Carver (9/2)
Criminology Detective (11/2)
Crossbow Crossbow (7/1)
Cudgel Club (6/1)
Cutlass Sword (7/2; includes Knife)
Dagger Knife (7/1)
Dance Dancing (9/1)
Demolition Demolitions (8/1)
Diplomacy Diplomacy (10/1)
Disguise Disguise (14/2)
Early Firearms Guns/Ancient (8/2)
Electronics Electronics (10/2)
Electronics Tech Electrician (13/4)
Energy Artillery Gunner (8/1)
Energy Weapons (Pistol) Energy Weapon Pistols (8/1)
Energy Weapons (Rifle) Energy Weapon Rifles (8/2)
Energy Weapons Energy Weapons (8/1)
Engineering Engineering (10/2)
Environment Combat Spacemanship (9/1)
Environment Suit Spacemanship (9/1)
Equestrian Horsemanship (8/1)
Excavation Miner (8/1)
Exploratory Scientist/Planetology (13/1)
FA Gunnery Gunner (8/1)
Farming Farming (8/1)
Fast Talk Charisma (9/2)
Fencing Fencing (10/3; needs DX 14+, Sword)
First Aid First Aid/CPR (9/1; Medic only costs 1 w/this)
Fleet Tactics Fleet Tactics (8/1)
Foil Fencing (10/3; needs DX 14+, Sword)
Forensic Scientist/Forensics (13/1)
Forgery Scribe (9/1)
Forward Observer Forward Observer (10/1)
Fusion Gun Energy Weapons (10/1)
Gambling Gambling (8/2)
Gauss Rifle Energy Weapons (8/1)
Genetics Scientist/Genetics (13/1)
Geology Geologist (9/2)
Grav Belt Grav Belt (10/1)
Grav Craft Grav Vehicle (10/1)
Grav Vehicle Grav Vehicle (10/1)
Gravitics Gravitics (10/1)
Grenade Launcher Guns/Military (8/2)
Ground Craft Wheeled Vehicle (10/1)
Ground Vehicle Tracked Tracked Vehicle (10/1)
Ground Vehicle Wheeled Wheeled Vehicle (10/1)
Guard/Hunting Beasts Animal Handler (9/2)
Gunnery Gunner (8/1)
Gunnery, Missiles Gunner (8/1)
Gunnery, Energy Weapons Gunner (8/1)
Gunnery, Grav Weapons Gunner (8/1)
Halberd Pole Weapons *7/2)
Handgun Pistol (9/2)
Heavy Artillery Artillery Systems (8/2)
Heavy Guns Heavy Munitions (15/2)
Heavy Weapons Heavy Munitions (15/2)
Helicopter Pilot (9/2)
Herding Animal Handler (9/2)
High Energy Weapons Energy Weapons (8/1)
High-G Environment Pilot Spacecraft (11/2)
History Historian (13/1)
Hovercraft Pilot (9/2)
Hunting Woodsman (11/1; needs Naturalist)
Instruction Teacher (9/2)
Interrogation Interrogation (14/3)
Interview Interrogation (14/3)
Intimidation Toughness (8/1; needs ST 12+)
Intrusion Spying (12/3; needs Silent Movement)
Investigation Detective (11/2)
Jet Aircraft Pilot (9/2)
Jet Plane Pilot (9/2)
Jet-Propelled Aircraft Pilot (9/2)
Jeweler Gemcutter (9/3)
Language Languages (6/1; same cost for wizards)
Large Watercraft Captain (12/2; needs Seamanship)
Laser Carbine Energy Weapon Pistols (8/1)
Laser Pistol Energy Weapon Pistols (8/1)
Laser Rifle Energy Weapon Rifles (8/2)
Laser Weapons Laser Weapons (8/1)
Law Lawyer (13/3)
Legal Lawyer (12/2; needs Literacy, Courtly graces, and Speaker)
Leader Diplomacy (10/1)
Leadership Diplomacy (10/1)
Liaison Courtly Graces (11/1)
Light Assault Gun Auto Weapons (8/1)
Lighter-Than-air Craft Lighter than Air Craft (10/1)
Linguistics Scholar/Linguistics (13/1; needs Literacy)
Machinegun Auto Weapons (8/1)
Machinist Mechanical Workings (12/3)
Map Calligrapher (9/3)
Marketing Recognize Value (9/1; automatic)
Mason Mason (9/1)
Mass Drivers Gunner (8/1)
Mechanic Mechanic (10/2)
Mechanical Mechanical (11/2; includes Remove Traps)
Mechanics Mechanic (10/2)
Medical Medic/Medical/Physicker (11/2; only 1 if Vet)
Medical, Diagnosis Medic Extraordinaire (16/1)
Medical, Surgery Surgeon (15/4)
Medical, Trauma Aid First Aid/CPR (9/1)
Melee Combat Tactics (11/1)
Meson Guns Gunner (8/1)
Metallurgy Metallurgist (9/3)
Meteorology Scientist/Meteorology (13/1)
Mortars & Howitzers Artillery Systems (8/1)
Muscle Transport, Skates Skiing (9/1)
Muscle Transport, Skis Skiing (9/2)
Muscle Transport, Wheels Wainwright (9/2)
Music Bard (9/2)
Musical Instrument Musician (10/2)
Music, Composition Bard (9/2)
Music, Keyboard Musician (10/2)
Music, Other Bard (9/2)
Music, Percussion Musician (10/2)
Music, Strings Musician (10/2)
Music, Winds Musician (10/2)
Naval Architect Architect/Builder (11/2)
Navigation Navigation (15/1; needs Mathematics)
Navigator Navigator (10/2; needs Astronomy)
Neural Pistol Energy Weapon Pistols (8/1)
Neural Rifle Energy Weapon Rifles (8/2)
Observation Alertness (9/2)
Painting Artist (9/3)
Parachute Parachutist (8/1)
Persuasion Charisma (9/2)
Philosophy Scholar/Philosophy (13/1)
Physics Scientist/Physics (13/1)
Pickpocket Thief (10/2)
Pike Pole Weapons (7/2)
Pilot Pilot Spacecraft (11/2)
Pilot, Airship Pilot (9/2)
Pilot, Fixed Wing Pilot (9/2)
Pilot, Glider Pilot (9/2)
Pilot, Interface/Grav Pilot (9/2)
Pilot, Rotary Wing Pilot (9/2)
Pistol Pistol (9/2)
Plasma Gun Energy Weapon Pistols (8/1)
Polearm Pole Weapons (7/2)
Prop Plane Pilot (9/2)
Propeller Aircraft Pilot (9/2)
Prospecting Mining (11/2)
Psionicology Scientist/Psionicology (13/1)
Psychology Scientist/Psychology (13/1)
RCV Operations Pilot (9/2)
Recon Recon (8/1)
Recruiting Recruiting (8/1)
Research Scholar (13/2; needs Literacy)
Revolver Pistol (9/2)
Riding Riding (10/2)
Rifle Rifle (8/1)
Rifleman Marksmanship, Rifle (11/3; needs Alertness)
Robot Ops Robotic Technician (12/2; needs Computer Re pair)
Robotics Robotic Technician (12/2; needs Computer Re pair)
Science Scientist (13/1)
Screens Pilot (10/2)
Screens, Black Globe Pilot (10/2)
Screens, Meson Screens Pilot (10/2)
Screens, Nuclear Dampers Pilot (10/2)
Screens, Sandcaster Pilot (10/2)
Sculpture Sculptor (9/2)
Sensor Ops Computers (10/2; need Literacy, only 1 if Typing)
Sensor Computers (10/2; need Literacy, only 1 if Typing)
Service Steward (8/1)
Ship Tactics Fleet Tactics (8/1)
Ship?s Boat Ship?s Boat (10/1)
Ship?s Engineering Engineering (10/2)
Shotgun Rifle (8/1)
Sling Sling (7/1)
Slug Weapon, Pistol Pistol (8/1)
Slug Weapon, Rifle Rifle (8/1)
Small Watercraft Boating (8/1)
Snub Pistol Pistol (8/1)
Song Bard (9/2)
Spear Pole Weapons (7/2)
Spinal Weapons Pilot (10/2)
Starship Architecture Architect/Builder (11/2)
Stealth Silent Movement (9/2)
Steward Steward (8/1)
Streetwise Street Wise (10/1)
Submachinegun (SMG) Submachine Guns (7/1)
Submersible Seamanship (8/1)
Survey Recon (8/1)
Survival Naturalist (10/2)
Swimming Swimming (8/1)
Sword Sword (7/2)
Tac Missile Tac Missile (8/1)
Tactics Tactics (11/1)
Tactics, Fleet Fleet Tactics (8/1)
Tactics, Ground Tactics (11/1)
Tactics, Ship Fleet Tactics (8/1)
Throwing Thrown Weapons (8/2)
Thrown Weapon Thrown Weapons (8/2)
Tracked Vehicle Tracked Vehicle (10/1)
Tracking Tracking (10/1)
Trader Assess Value (12/1; needs Recognize Value)
Turret Weapons Gunner (8/1)
Unarmed Martial Arts Karate (10/2)
Vacc Suit Vacc Suit (8/1)
Vehicle Wheeled Vehicle (10/1)
VRF Gauss Guns Energy Weapons (8/1)
Watercraft Boating (8/1)
Watercraft, Large Seamanship II (10/2; needs Seamanship)
Watercraft, Small Seamanship (8/1)
Wheeled Vehicle Wheeled Vehicle (10/1)
Writing Literacy II (10/2; needs Literacy)
Xenobiology Scientist/Xenobiology (13/1; needs Literacy)
Zero-G Environment Spacemanship (9/1)
Zero-G Ops Zero G Combat (8/1)
Skill Level Conversion
Based on the Superheroes in The Fantasy Trip article by Ronald Pehr
Traveller Skill TFT Talent: IQ Point Cost (1)
(2) (3)
Skill-0 Default 0
0 0
Skill-1 or Skill-2 Basic 1
2 3
Skill-3 or Skill-4 Improved 2
4 6
Skill-5 or Skill-6 Advanced 4
7 10
Skill-7 or higher Expert 7
11 15
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