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(TFT) TFT Traveller



Skill Conversions
Based on the GURPS Traveller by Loren K. Wiseman list, pages 125-129 
Traveller Skill                                         TFT Talent
(IQ/Cost; Prerequisites)
Acrobatics      Acrobatics (10/3; DX 12+)
Act/Bluff       Acting (11/2)
Acting  Acting (11/2)
Admin   Admin (8/1)                             
Admin/Legal     Lawyer II (13/3)
Administration  Bureaucrat (7/3)                
Advanced Combat Rifle   Rifles (7/1)
Air/Raft        Grav Vehicle (10/1)
Animal Handling         Animal Handler (9/2)
Archaic Artillery       Architect/Builder
Archaic Weapons         Guns/Ancient (8/2)
Archeology      Archeology (11/2; needs Assess Value)
Archery         Bow (7/2; includes Sling)
Armed Martial Arts, Club        Club (6/1)
Armed Martial Arts      Sword (7/2; includes Knife)
Armored Martial Arts    Pole Weapons (7/2)
Armed Martial Arts, Small Blade         Knife (7/2; same cost for wizards)
Armory  Armourer (10/2; only 1 if Blacksmith)
Art     Artist (9/2)
Artillery       Artillery Systems (8/1)
Artisan         Artist (9/3)
Assault Rifle   Submachine Guns (7/1)
Astrogation     Navigator (10/2; needs Astronomy)
Athletics       Athletic Runner (9/2; needs Running)
ATV     Driver, Motor Vehicles (9/1)
ATV, Tracked    Tracked Vehicle (8/2; only 1 if Truck)
ATV, Wheeled    Driver, Motor Vehicles (9/1)
Autocannon      Guns/Military (8/2)
Autogun         Guns/Military (8/2)
Automatic Pistol        Pistols (7/1)   
Automatic Rifle         Rifles (7/1)
Autorifle       Auto Weapons (8/1)
Axe     Ax/Mace (7/2)
Axe, Battle     Ax/Mace (7/2)
Hand    Ax/Mace (7/2)
Bargain         Recognize Value (9/1)
Battle Dress    Battle Dress (8/1)
Bayonet Knife (7/1; same cost for wizards)
Biology         Scientist/Biology (13/1)
Blade   Sword (7/2; includes Knife)
Blade, Long     Sword (7/2; includes Knife)
Blade, Large    Sword (7/2; includes Knife)
Blade, Short    Sword (7/2; includes Knife)
Blade, Small    Sword (7/2; includes Knife)
Blowgun         Blowgun (8/1)
Body Pistol     Sidearms (8/2)
Bola    Bola (8/1; needs Thrown Weapons)
Boomerang       Boomerang (8/1; needs Thrown Weapons)
Bow Combat      Missile Weapons (9/3; needs weapon talent)
Brawling        Unarmed Combat I (needs DX 13+)
Bribery         Bribery (8/1)
Broadsword      Sword (7/2; includes Knife)
Broker  Business Sense (10/2)
Camouflage      Thief (10/2)    
Carbine         Shoulderarms (8/2)
Carousing       Carousing (8/1)
Carpenter       Carpenter (9/1)
Chemistry       Chemist (13/3)
Climbing        Climbing (9/1)
Combat Engineer Engineer (10/2)
Combat Engineering      Engineer (10/2)
Combat Rifleman         Marksmanship (9/3)
Communications  Comm System (10/2)
Computer        Computer (10/2)
Computer Tech   Computer Repair (12/4; needs General Electrical        
Repair)
Construction    Architect/Builder (11/2)
Craftsman       Wood Carver (9/2)
Criminology     Detective (11/2)
Crossbow        Crossbow (7/1)
Cudgel  Club (6/1)
Cutlass Sword (7/2; includes Knife)
Dagger  Knife (7/1)
Dance   Dancing (9/1)
Demolition      Demolitions (8/1)
Diplomacy       Diplomacy (10/1)
Disguise        Disguise (14/2)
Early Firearms  Guns/Ancient (8/2)
Electronics     Electronics (10/2)
Electronics Tech        Electrician (13/4)
Energy Artillery        Gunner (8/1)
Energy Weapons (Pistol) Energy Weapon Pistols (8/1)
Energy Weapons (Rifle)  Energy Weapon Rifles (8/2)
Energy Weapons  Energy Weapons (8/1)
Engineering     Engineering (10/2)
Environment Combat      Spacemanship (9/1)
Environment Suit        Spacemanship (9/1)
Equestrian      Horsemanship (8/1)
Excavation      Miner (8/1)
Exploratory     Scientist/Planetology (13/1)
FA Gunnery      Gunner (8/1)
Farming Farming (8/1)
Fast Talk       Charisma (9/2)
Fencing Fencing (10/3; needs DX 14+, Sword)
First Aid       First Aid/CPR (9/1; Medic only costs 1 w/this)
Fleet Tactics   Fleet Tactics (8/1)
Foil    Fencing (10/3; needs DX 14+, Sword)
Forensic        Scientist/Forensics (13/1)
Forgery Scribe (9/1)
Forward Observer        Forward Observer         (10/1)
Fusion Gun      Energy Weapons (10/1)
Gambling        Gambling (8/2)
Gauss Rifle     Energy Weapons (8/1)
Genetics        Scientist/Genetics (13/1)
Geology Geologist (9/2)
Grav Belt       Grav Belt (10/1)
Grav Craft      Grav Vehicle (10/1)
Grav Vehicle    Grav Vehicle (10/1)
Gravitics       Gravitics (10/1)
Grenade Launcher        Guns/Military (8/2)
Ground Craft    Wheeled Vehicle (10/1)
Ground Vehicle Tracked  Tracked Vehicle (10/1)
Ground Vehicle Wheeled  Wheeled Vehicle (10/1)
Guard/Hunting Beasts    Animal Handler (9/2)
Gunnery Gunner (8/1)
Gunnery, Missiles       Gunner (8/1)
Gunnery, Energy Weapons         Gunner (8/1)
Gunnery, Grav Weapons   Gunner (8/1)
Halberd Pole Weapons *7/2)
Handgun Pistol (9/2)
Heavy Artillery Artillery Systems (8/2)
Heavy Guns      Heavy Munitions (15/2)
Heavy Weapons   Heavy Munitions (15/2)
Helicopter      Pilot (9/2)
Herding Animal Handler (9/2)
High Energy Weapons     Energy Weapons (8/1)
High-G Environment      Pilot Spacecraft (11/2)
History Historian (13/1)
Hovercraft      Pilot (9/2)
Hunting Woodsman (11/1; needs Naturalist)
Instruction     Teacher (9/2)
Interrogation   Interrogation (14/3)
Interview       Interrogation (14/3)
Intimidation    Toughness (8/1; needs ST 12+)
Intrusion       Spying (12/3; needs Silent Movement)
Investigation   Detective (11/2)
Jet Aircraft    Pilot (9/2)
Jet Plane       Pilot (9/2)
Jet-Propelled Aircraft  Pilot (9/2)
Jeweler Gemcutter (9/3)
Language        Languages (6/1; same cost for wizards)
Large Watercraft        Captain (12/2; needs Seamanship)
Laser Carbine   Energy Weapon Pistols (8/1)
Laser Pistol    Energy Weapon Pistols (8/1)
Laser Rifle     Energy Weapon Rifles (8/2)
Laser Weapons   Laser Weapons (8/1)
Law     Lawyer (13/3)
Legal   Lawyer (12/2; needs Literacy, Courtly graces,   and Speaker)
Leader  Diplomacy (10/1)
Leadership      Diplomacy (10/1)
Liaison Courtly Graces (11/1)
Light Assault Gun       Auto Weapons (8/1)
Lighter-Than-air Craft  Lighter than Air Craft (10/1)
Linguistics     Scholar/Linguistics (13/1; needs Literacy)
Machinegun      Auto Weapons (8/1)
Machinist       Mechanical Workings (12/3)
Map     Calligrapher (9/3)
Marketing       Recognize Value (9/1; automatic)
Mason   Mason (9/1)
Mass Drivers    Gunner (8/1)
Mechanic        Mechanic (10/2)
Mechanical      Mechanical (11/2; includes Remove Traps)
Mechanics       Mechanic (10/2)
Medical Medic/Medical/Physicker (11/2; only 1 if Vet)
Medical, Diagnosis      Medic Extraordinaire (16/1)
Medical, Surgery        Surgeon (15/4)
Medical, Trauma Aid     First Aid/CPR (9/1)
Melee Combat    Tactics (11/1)
Meson Guns      Gunner (8/1)
Metallurgy      Metallurgist (9/3)
Meteorology     Scientist/Meteorology (13/1)
Mortars & Howitzers     Artillery Systems (8/1)
Muscle Transport, Skates        Skiing (9/1)
Muscle Transport, Skis  Skiing (9/2)
Muscle Transport, Wheels        Wainwright (9/2)
Music   Bard (9/2)
Musical Instrument      Musician (10/2)
Music, Composition      Bard (9/2)
Music, Keyboard Musician (10/2)
Music, Other    Bard (9/2)
Music, Percussion       Musician (10/2)
Music, Strings  Musician (10/2)
Music, Winds    Musician (10/2)
Naval Architect Architect/Builder (11/2)
Navigation      Navigation (15/1; needs Mathematics)
Navigator       Navigator (10/2; needs Astronomy)
Neural Pistol   Energy Weapon Pistols (8/1)
Neural Rifle    Energy Weapon Rifles (8/2)
Observation     Alertness (9/2)
Painting        Artist (9/3)
Parachute       Parachutist (8/1)
Persuasion      Charisma (9/2)
Philosophy      Scholar/Philosophy (13/1)
Physics Scientist/Physics (13/1)
Pickpocket      Thief (10/2)
Pike    Pole Weapons (7/2)
Pilot   Pilot Spacecraft (11/2)
Pilot, Airship  Pilot (9/2)
Pilot, Fixed Wing       Pilot (9/2)
Pilot, Glider   Pilot (9/2)
Pilot, Interface/Grav   Pilot (9/2)
Pilot, Rotary Wing      Pilot (9/2)
Pistol  Pistol (9/2)
Plasma Gun      Energy Weapon Pistols (8/1)
Polearm Pole Weapons (7/2)
Prop Plane      Pilot (9/2)
Propeller Aircraft      Pilot (9/2)
Prospecting     Mining (11/2)
Psionicology    Scientist/Psionicology (13/1)
Psychology      Scientist/Psychology (13/1)
RCV Operations  Pilot (9/2)
Recon   Recon (8/1)
Recruiting      Recruiting (8/1)
Research        Scholar (13/2; needs Literacy)
Revolver        Pistol (9/2)
Riding  Riding (10/2)
Rifle   Rifle (8/1)
Rifleman        Marksmanship, Rifle (11/3; needs Alertness)
Robot Ops       Robotic Technician (12/2; needs Computer Re     pair)
Robotics        Robotic Technician (12/2; needs Computer Re     pair)
Science Scientist (13/1)
Screens Pilot (10/2)
Screens, Black Globe    Pilot (10/2)
Screens, Meson Screens  Pilot (10/2)
Screens, Nuclear Dampers        Pilot (10/2)
Screens, Sandcaster     Pilot (10/2)
Sculpture       Sculptor (9/2)
Sensor Ops      Computers (10/2; need Literacy, only 1 if Typing)
Sensor  Computers (10/2; need Literacy, only 1 if Typing)
Service Steward (8/1)
Ship Tactics    Fleet Tactics (8/1)
Ship?s Boat     Ship?s Boat (10/1)
Ship?s Engineering      Engineering (10/2)
Shotgun Rifle (8/1)
Sling   Sling (7/1)
Slug Weapon, Pistol     Pistol (8/1)
Slug Weapon, Rifle      Rifle (8/1)
Small Watercraft        Boating (8/1)
Snub Pistol     Pistol (8/1)
Song    Bard (9/2)
Spear   Pole Weapons (7/2)
Spinal Weapons  Pilot (10/2)
Starship Architecture   Architect/Builder (11/2)
Stealth Silent Movement (9/2)
Steward Steward (8/1)
Streetwise      Street Wise (10/1)
Submachinegun (SMG)     Submachine Guns (7/1)
Submersible     Seamanship (8/1)
Survey  Recon (8/1)
Survival        Naturalist (10/2)
Swimming        Swimming (8/1)
Sword   Sword (7/2)
Tac Missile     Tac Missile (8/1)
Tactics Tactics (11/1)
Tactics, Fleet  Fleet Tactics (8/1)
Tactics, Ground Tactics (11/1)
Tactics, Ship   Fleet Tactics (8/1)
Throwing        Thrown Weapons (8/2)
Thrown Weapon   Thrown Weapons (8/2)
Tracked Vehicle Tracked Vehicle (10/1)
Tracking        Tracking (10/1)
Trader  Assess Value (12/1; needs Recognize Value)
Turret Weapons  Gunner (8/1)
Unarmed Martial Arts    Karate (10/2)
Vacc Suit       Vacc Suit (8/1)
Vehicle Wheeled Vehicle (10/1)
VRF Gauss Guns  Energy Weapons (8/1)
Watercraft      Boating (8/1)
Watercraft, Large       Seamanship II (10/2; needs Seamanship)
Watercraft, Small       Seamanship (8/1)
Wheeled Vehicle Wheeled Vehicle (10/1)
Writing Literacy II (10/2; needs Literacy)
Xenobiology     Scientist/Xenobiology (13/1; needs Literacy)
Zero-G Environment      Spacemanship (9/1)
Zero-G Ops      Zero G Combat (8/1)

Skill Level Conversion
Based on the Superheroes in The Fantasy Trip article by Ronald Pehr
Traveller Skill         TFT Talent: IQ Point Cost               (1)       
(2)             (3)
Skill-0                         Default                                 0  
0               0
Skill-1 or Skill-2      Basic                                           1  
2               3
Skill-3 or Skill-4      Improved                                        2  
4               6
Skill-5 or Skill-6      Advanced                                        4  
7               10
Skill-7 or higher       Expert                                  7         
11              15

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