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(TFT) Getting Started, day 2
> I showed my journel to Galendaar and he said it
>was off to a good start but I should say a few words about
>myself, and not to be afraid to use the word "I". I thought
>it would be less interesting for everyone to be always hearing
>about me, but he says that that it is less confusing to people
>when they know who is writing. I said I know who is
>writing in my journal, but he said try it out.
>
> I am Greff, a vetran in Padrone Gibeah's thon,
>and I am a heavy fighter. In a fight you usually need some
>one in heavy armor to stand in front and keep the splorks
>off of the archers and wizards. That's my job. Since I'm
>lettered, I often keep records for the sergeants or officers
>but Benjamin Gibeah can write in both his and normal
>language so I've not been writing much lately.
>
> I told about how we walked by the big dam
>yesterday, but reading back what I said, I did a poor job
>of describing it. It is huge! A giant (low) dam that
>streatches way across the mouth of a valley. Hundreds
>of peasents scratching away furiously, chopping of the
>tops of two hills to find the dirt and rock to fill up the
>space. The Thorsz does not do things small.
>
> Galendar is the newest member of the thon,
>and I like him. He does not put on airs like most other
>races and almost all wizards. He speaks normal most
>of the time, but a couple of times I've seen him bent
>over talkin' in that language to the grass or something.
>No one has ever seen Zennorre do that that I've hear
>about (and there is plenty of talk about the red sneak
>now he is our hundred leader) so I don't know if this
>is an elfish thing or not.
>
> The second day travel was hot and buggy.
>Here we are, trying to sneak thru the woods quiet
>as we can. Galendar, Merrick and Pak Nadersong
>were acting as our rangers. The first two were really
>quiet, and I was feeling bad about all the noise I was
>making, with my armor and everything. But the damn
>peasents are chattering away, bitching about the dust,
>the bugs, the Thorsz. I floored one for that.
>
> Pak has a way with people, if he asks the
>stupid serfs to be quiet, they actually shut up for 20
>minutes. You would think that they could figure out
>that whole squads have been killed out here.
>
> Merrick played some dice with them this
>evening at camp, but afterwards told me they are so
>poor its not worth his time to beat them. I said that
>if he likes richer fools he should try gambling with
>the w' Tallom brothers. He said "thanks", and has
>gone over to strike up an aquaintence with the spear
>men of our group.
>
> Just before we got to camp, Pak Nadersong's
>little ferrity thing bounded out of the woods and
>chittered at him. I asked Galendar about it and he said
>it was his familliar!!! I don't feel right about having
>demon spirits in the group, particularilly when the
>familliar belongs to the thon's official priest! It aint
>right putting all of our souls in danger like that, and
>Pak's strange way of talking puts me off him. He
>seems nice enough, and can keep the herd in line,
>but I worry about it. Maybe one of the peasents
>is a priest, I'll have to ask.
>
> Anyway the thing chitters at him, and he
>talks to the Padrone who stops the thon. We set up
>a short perimeter, about 12 meters in diameter, and
>get the sheep squatting down. The scouts go on
>ahead and find a long line of rune stones. Pak says
>that the area ahead is a different magical region, and
>that all our magic items might break if we cross the
>line. It goes across the path, and so we stay still
>while they scout the magical line.
>
> Pak comes up to me and is friendly. He
>says that he will be trying to figure out what the other
>side is like without crossing. I ask if this could be
>what killed off the other parties.
>
> "He says, it may be part of it." And then
>he says, "It is dangerous to cross magic line when you
>don't know what they do."
>
> He seems to know a lot about these line
>and says they are always a closed curve, like a
>circle or a oval or a star. I don't think a star shape is
>very curvy, but the point is that they have an inside
>and an outside, and that we are on the outside.
>
> By evening they have found that the line
>goes all the way around where we are suppost to
>be going, and that the first fort is inside the magic
>line. Pak Neddersong says that he thinks that
>Thrown Spells will be more powerful past the rune
>lines, and maybe wizards will be able to cast this
>type of spell at much longer ranges, because they
>will be focused or something.
>
> The Padrone is not happy about the delay,
>but feels it is too late to get to camp, so we will spend
>one more night in the woods and get to the fort
>tomorrow around midday. I am worried about my
>magic items dying because it seems we must cross
>the magic line first thing tommorrow.
=====
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