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RE: (TFT) TFT: Bowyer, Slings, Handicaps, & Crazy Egor's



Well, not more brains than Armourer ...

Having hand forged and tempered swords in my time, I can assure you that
beating a lump of carburised lump of iron into a thin swordblade, heat
treating to be hard enough to take an edge yet flexible enough to not easily
shatter, cannot be considered a trivial feat.

The same can be said for body armour, as well.

However, you are right that Bowyer should be a little higher in the IQ
department; I'd make it equivalent of Armourer. The complexity is similar,
now that I think about it. I've not tried to make a long bow yet, but I have
got the Bowyer's Bibles series of books that covers the subject
exhaustively. I've only skimmed them, not having time for a reconstruction
as yet. But, yes, you do have to know what you're doing. I think I tried to
abstract that somewhat with the skill checks to make a fine bow, but that
may have turned out as well as the attempt with Flintknapping.

Not sure about the story about the Japanese Bowyers, though. From what I
recall, their bows were made out of bamboo segments, rather than wood as
such. Ditto for the arrows. If I remember, I'll check a few references out
of my library.

> From:	Dave Seagraves [SMTP:dseagraves@austin.rr.com]
> 
>    I like both of these ideas.  I'll add sling construction to the Sling
> skill, and your Bowyer skill is good too, but I think the IQ should be
> raised to at least 10 -- I think bow making takes more brains than
> average,
> perhaps more than Armourer.  I suggest making Bowyer IQ 10 and Master
> Bowyer
> IQ 12.
>    (If you want to get a little silly, make this the prerequisite of
> Master
> Bowyer: "Must have had a great-grandfather who was also a master bow
> maker."
> I heard Japanese bowyers make their bows from wood that had been cured and
> stored by their great-grandfather decades ago, and they in turn do the
> same
> for /their/ future great-grandson!)
>    Crossbows are made using the Master Mechanician talent.
>    I like Flintknapping as well.
> 
> 
> Grabowski writes . . .
> 
> >I'm surprised that no one ever thought of this before; and how about
> staff
> >sling.  What kind of damage?
> 
>    Rick Smith created an assortment of weapons (including staff slings)
> which are on Ty Beard's web site . . .
> 
> http://www.reese.org/tft/newwpn.htm
> 
> >   The concepts of disadvantages in TFT came from two Space Gamer
> Articles.
> >Forrest Johnson wrote the first article, Handicapped Characters in TFT in
> >Space Gamer #5, and there was a second article in Space Gamer # 57 by
> Ralph
> >Sizer, appropriately titled "More Handicaps in TFT".  They were created,
> as
> >Forrest puts it, to make a character more interesting at the same time
> >making the character more attractive to create.   In return for taking a
> >handicap you were given extra points to use in order to create your
> >character.
> 
>    This is a combined random table I made for those two Handicaps
> articles.
> Sorry it doesn't look pretty in this non-monospace font . . .
> 
> Roll   Points   Handicap
>   9 4 Moronic
> 10 4 Pacifist
> 11 4 Butterfingers
> 12 4 Claustrophobia
> 13 3 One-Armed
> 14 3 One-Track Mind
> 15 3 Choleric
> 16 3 Cowardly
> 17 3 Neurotic
> 18 3 Old (Age 50)
> 19 3 Narcolepsy
> 20 2 Alcoholic
> 21 2 Acrophobia
> 22 2 Cuteness
> 23 2 Nearsighted
> 24 2 Neurotic
> 25 2 Laziness
> 26 2 Old (Age 40)
> 27 1 Miserly
> 28 1 Hard of Hearing
> 29 1 Neurotic
> 30-32 Character has one more handicap
> 33 1 Old (Age 30)
> 34 1 Fat (4 encumbrance)
> 35 1 Dyslexia
> 36 1 Homosexual
> 37 1 Gullible
> 38 2 Fat (8 encumbrance)
> 39 2 Reputation
> 40 2 Migraines
> 41 2 Lame
> 42 2 Odious
> 43 2 Over-Sexed
> 44 2 Eunuch
> 45 3 Fat (12 encumbrance)
> 46 3 Squeamishness
> 47 3 Rube Goldberg Mind
> 48 3 Kleptomaniac
> 49 3 Asthma
> 50 3 One-Legged
> 51 4 Stuttering
> 52 4 Hemophiliac
> 53 4 Rheumatic Fever
> 54 4 Blind
> 
>    Last week I order three TFT items from Crazy Egor's, and yesterday they
> arrived.  I paid $33.60 for Death Test 1, Death Test 2, and Security
> Station -- not too bad.
> 
> Dave Seagraves
> Seagraves Design Bureau   dseagraves@austin.rr.com   1 (512) 255-2760
> "I'll give you a medal, Muttley!"
> 
> 
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