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Re: (TFT) TFT: Various Stuff
Well ... I seem to have sparked quite a debate! :)
> Dave writes:
>
> "The Deed of Paksenarrion" has some great detail on mercenary
> units and the weapons that they use.
"The Deed of Paksenarrion" was an excellent trilogy and I heartily
recommend it to anyone who likes fantasy.
> (Case in point: I personally don't consider myself all that
> intelligent (perhaps no higher than IQ 10) but I /am/ very well read
> and trained in a great variety of talents beyond the mundane --
> Driving, Piloting, Computer Operation, Electronics, Scholar, Vehicle
> Design, Astronomy, Pistol, Area Knowledge: Sirius Star Cluster, etc.
> -- perhaps as many as 20 or 30 IQ points worth of talents, making my
> adjIQ at least this high. With only 10 IQ points and the base rules
> in /In The Labyrinth/ I would not be able to design myself as a TFT
> character, and I'm sure this is also true for many of you on this
> mailing list. One would also have a tough time creating Conan
> in TFT, given all of the things he knows how to do.)
Well, lets not go overboard :) Talents in TFT are things that a
character knows how to do WELL. Everyone has a number of mundane
talents associated with the society in which they live - Driving
is an excellent example. You don't really need to get a Driving
talent unless you want to drive professionally, get an edge in
the weekend racing events or become a full fledged race car driver.
Area Knowledge is more than knowing where things are, its more
along the lines of a local historian. Just because you don't have
a talent for something doesnt mean you can't do it at all.
> Also, the "tada" rule doesn't make for a very good "plug-in."
> It's a basic change to the IQ rules which (to be fair) all
> characters would probably have to be forced to follow.
Under this measurement, AdjIQ doesnt fit well as a plug-in either because
those characters who don't use it are at a disadvantage.
Therefore, all characters are "forced" to use it in order to keep
up.
Rick writes:
> If you feel that people are not getting enough talents
>the very first fix should be to lower the costs of talents and allow
>talents that cost 1/2 of a memory point. I strongly feel that
>many talents are over priced. This change would fix the problem
>with NO rule changes.
It makes sense to approach the problem from this angle as well.
Dan
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