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(TFT) Re: Missile Spells
> I also noticed hardly any missile spells being used in my campaign;
> all wizards favoring Illusion as the combat spell of choice, -
Sigh. Yes. We decided to stop awarding XP for damage done by
illusions after a few too many illusionary octopi were unleashed
on various dim-witted ogres and giants. It's just too easy.
> especially with a really good archer present to take out enemy
> wizards. So I came up with this rule change . . .
>
> Missile Spells
> Wizards roll 1 die vs. DX per damage die to hit when casting
> missile spells or firing missile spell rods.
Hm, I like this but I'm afraid Wizard's Wrath may be a good reason
not to do it. Given that a two-die roll is almost automatic success,
this lets a wizard unleash fairly hefty 2d6+2 attacks with frightening
accuracy. It strikes me that this rule might help an overly IQ-heavy
clown avoid the penalties of his relatively low DX.
--------------------------------------------------------------
Stan
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