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(TFT) TFT: Archer Illusions
Charles writes . . .
>Actually, the illusion of an archer is illegal in standard TFT rules - an
>illusion may not split itself. Though you could get around this by creating
>an illusion of an arrow (one illusion per arrow) - but that doesn't strike
>me as being energy efficient.
Sorry, I didn't write that very well, promoting misunderstanding. Change
that sentence to . . .
I also noticed hardly any missile spells being used in my campaign; all
wizards favoring Illusion as the combat spell of choice, especially with a
really good archer CHARACTER present to take out enemy wizards.
About adding HT to TFT: Would adjST solve this problem as a plug-in rule?
I think it might; here's how I wrote it up . . .
Adjusted ST
Like adjusted IQ, a character?s fatigue points (i.e. ?adjST?) can be
increased in the same way ? 2 extra fatigue points for 1 attribute point.
Adjusted ST does not allow you to use a larger weapon or give you more hit
points, it just gives you more fatigue for spellcasting and exerting
yourself (i.e. it makes you /healthier/). Use adjST ? not basic ST ? when
making saving rolls against disease and other health-related hazards.
This rule change obeys the same rules for attribute point total and
experience as described in Adjusted IQ above.
I almost added a section allowing players to have an adjST /lower/ than
ST (for a negative point cost) but then I imagined all of the new
32-point/16 ST/12 DX/8 IQ characters running around!
What do you all think?
Here's another useful spell . . .
IQ 9 SPELLS
MESSENGER LIGHT (C): Creates a will?o?wisp which can send
a verbal message for the wizard. The message can be a number
of words no greater than the wizard?s IQ. After given a destination
(one that the wizard has been to in the past) the wisp will fly at
MA 30 (about 3 minutes/km) until it reaches its destination, where
it relays its message and then disappears. The wisp is -8 DX
to hit in combat, but any hit will destroy it.
Not a bad spell for issuing orders to troops on the battlefield.
Cost: 1 ST for every 3km (or fraction thereof) to the destination.
[Greg Sharp/IP6]
This one came from Greg Sharp out of Interplay #6. I didn't like the way
the printed version was designed or written (much of the material in
Interplay was not playtested) but I still liked the basic idea so I gave it
a redesign and rewrite. More efficient than an Image for sending a message
across town.
Dave Seagraves
Seagraves Computers dseagraves@austin.rr.com 1 (512) 255-2760
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