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Re: (TFT) Illusions



	Thats a cool idea.   

	Rick

>Guess I'm due to contribute another short comment, eh?
>
>The way I've been handling player cast illusions for years now is that
>I require each player/mage to keep a record of all encountered monsters
>in his/her character binder.
>If they cast an illusion of something they've seen and been around a lot
>(like a basic warrior/wardog/orc/etc) then they have no problems.
>If they cast an illusion of something they haven't seen or just seen once
>(like a Dragon or Troll and they've never met one) then they can't mimic
>it properly and I lower the # of dice on their opponent's disbelieve roll
>accordingly.
>On the other hand, as the wizard gains in IQ I let them get better at
>certain
>illusions by adding a +1 penalty to their opponent's disbelieve rolls for
>well practised illusions. (when they add +1 to their IQ thru experience I
>let
>them also add a +1 penalty to ONE of their known illusions)
>Eventually they can get very good at certain illusions and still get by or
>suck
>on other ones.
>
>Mack Brewer
>(old resurfacing TFT player)
>
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