[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) On Experience
Very Nice!!! I also give out a total Exp score at the end of the
session.
Rick>
I use an alternate system to the TFT experience reward system (1 point per
>damage and DEX of killed, 1 point per wizard fatigue, etc.) My system is
>totally arbitrary, but I don't have players begging for that final kill just
>for the points. [The traditional TFT experience reward system may be OK if
>your handling up to 6 characters. In a 30 character 'Troop Movement' game,
>hacking body count can slow things down & reveal too much.]
>
>I give an arbitrary 50 to 250 points per game (to each character and some
>get more points than others) depending on how I feel the players performed
>their goal or if the game played well (roleplaying or group interaction).
>
>Note: I never start my players at 32 point characters. It's usually 34-36
>points for a one-shot game, although I am now running a "campaign" which
>will last a 'game' time of about 4 days, but in 'real' time its played 2.5
>weekends so far with another 2.5 weekends to go.
>
>I also have thrown in another two character awards. (these might be from
>Chivalry & Sorcery or from DragonQuest, etc.)
>
>FATE POINTS
>Given by Game Master for truly miraculous character achievement. Rolling 4
>critical successes in a row, killing the dragon single handedly, surviving
>the explosion unscathed while all around you die. You can burn a fate point
>to make a dice roll reroll or reconsider an action or other similar use.
>[In my campaign I've been awarding it at the recap of the day's play. It's
>been given to the character that has truly done something that stands out
>during that game. I even rewarded it to a player's 'most stupid move
>department' because even after the game, the players remembered this
>character up and shot the prisoner for no apparent reason, thus robbing them
>of their inquisition. The players agreed as they laughed and groaned that
>that was the most memorable if stupid thing of the day.]
>
>HONOR POINTS
>Given by Game Master for the fame your character deserves. You usually get
>a nickname with it. Rolling 4 critical success on attacks (bullseye Joe),
>killing the dragon single handedly (Joe the dragonslayer), surviving the
>explosion uscathed (Joe the Lucky ñ No honor points though), getting 2
>feuding barons to sign an armistice (Joe the peacemaker). You can burn
>honor points in forcing an NPC to do something he doesnít want to do because
>your fame awes, beguiles, or requires it of him. [I will probably award
>these to some of the survivors of this campaign.]
>
>The two character awards above are a player reward and in no way is a part
>of the calculated TFT experience point system. But because it's strictly at
>the whim of the GM he can designate who gets it (and its his fault if it
>gets out of hand), it also aids the group as a Deus ex Machina that is still
>player originated.
>
>This might also be a way to get around the Luck Attribute.
>
>
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"