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(TFT) Lurker's copy, Solo-Quest pbem setup



-----Original Message-----
From: Mack Brewer <mbrewer@psphalifax.ns.ca>
To: Pasha & Rick <pnrsmith@istar.ca>; Justin <grabowski@erols.com>
Cc: Mack <mbrewer@psphalifax.ns.ca>
Date: Friday, August 20, 1999 1:35 PM
Subject: Solo-Quest Intro or Setup


>August 20, 1999.
>
>Lar's Intro:
>"Lar Axelrod" , WarriorPriest of Garda "The Protector"
>
> You are an eager young journeyman WarriorPriest of the temple of
>Garda, "The Protector". His Temple (and Faith) is only 5 years old but it's
>growing steadily amongst the warriors and people who survived the last Orc
>invasion just a few years ago. Garda is the protector of "the people" and
>his followers are both doughty warriors and skilled healers. His symbol is
>a mighty WarHammer crossed over a peasant's plow, "Peace thru strength".
>
>     Garda is a newly discovered (awoken?) Deity and while minor in stature
>at the moment, proves a strong supporter of the peasants who are usually
>just pawns in these wars and struggles for power. You are one of his first
>WarriorPriests to set out to spread the word that Garda has answered the
>people's prayers for help in these troubled times after the Orc invasion
>was barely repulsed with massive losses in both lives and territory.
>The Free Kingdoms of the North have been cut off from the heart of Human
>lands in the south and the lands between their patrolled kingdoms are now
>largely wild and unsafe for normal travel. Traders either mass large and
>well-defended wagon trains to travel between the kingdoms or else rely on
>speed and stealth and a bare few mules for their travels.
>
>This must be brought to an end, in Garda's name!
>
>     You and your brothers in arms have gone forth from Garda's great
Temple
>(and only Temple) to spread amongst the kingdoms and help restore
>co-operation
>and hope for the eventual re-uniting of the scattered realms of men and
>their
>friends, the Elves, Dwarves, and Hobbits of the Southern lands.
>
>     You, yourself, have travelled just a short trip to the Free City-state
>of
>Wereskalot under orders to contact the Duke's Guard and offer your services
>in
>his current quest to expand his realm southward towards the bay seperating
>the
>Northern from the Southern lands. If he can reclaim and defend the coastal
>lands there from the Orcs then he can re-establish solid trade and shipping
>ties
>with the South via direct route instead of the long about path nowadays
thru
>Pirate infested waters off the eastern shores.
>
>     You have been in Wereskalot for 3 days now and are still waiting for
>your
>audience with Duke Karl Verron, the master of the Free CityState of
>Wereskalot
>and it's surrounding regions. You paid for a week's lodging and meals at
the
>Brave Lion Inn while you waited to see the Duke and explored the Town.
>
>     One minor bit of luck or maybe irritation(?) has developed in that you
>seem
>to somehow have acquired the services of a guide and informant of local
>affairs.
>His name is "Panem" and he's a sort of odd cross of Human and Elf, and
seems
>to
>be quite depressed and withdrawn. He's been making his living as a Bard at
a
>few
>of the local taverns and inns and sings much better than he looks. In fact,
>he
>seems to be a different person entirely while he's singing and
entertaining,
>much
>calmer and more confident with himself. He's armed, of course, with a quite
>servicable rapier and his occasional display of dexterity in negotiating
the
>street masses leaves you looking like a clumsy cow beside him, although a
>much
>stronger cow. He's definitely moody and mad at the world or something but
>seems
>to have latched onto you for support.
>
>    You have made brief visits at the Fighter's Guildhall and introduced
>yourself
>to Master Fenolan; the Mercenary Hiring hall and met representative Sven
>Bloodaxe;
>the Militia Barracks and talked to Guard Captain Nathan Verron; several
>small shops
>and merchants; and lastly the somewhat strange "Willow Way Church of Inner
>Peace"
>that professes itself as a religion of some sort but seems manned by
>loose-robe
>wearing weaklings that prefer sitting and humming to conversation. The
>church
>leader calls himself Sensei Yoshi and lets it be known that he and his
>followers
>were blown way off course and shipwrecked here two years ago during a great
>period
>of many storms at sea. They are not sure if they will ever see their land
of
>Nippon
>again so have settled in here to wait and see. Thankfully humans from all
>over the
>world of Cidri seem to always speak the same common tongue.
>
>    Captain Verron came to you at supper at the Brave Lion this evening and
>informed
>you that your audience with Duke Verron has been granted for mid-morning
the
>day
>after next. The Duke seems interested in your Order and offer of
assistance,
>and you feel
>hopefull that you can convince him to accept your help, and a bit nervous
>about being
>Garda's sole representative to this place. You decide to plan well for your
>audience with the Duke in 2 days and pray for wisdom and Garda's blessing.
>
>    You have 4 free days lodging and meals left at the Inn and should plan
>what to
>say to the Duke and maybe recruit some companions to scout out the lands
>south and
>west of Wereskalot as there is safety in numbers, especially these days.
>You know thru the Fighters Guild that the Duke prefers to hire ready formed
>bands
>for scouts instead of throwing unknows and strangers together. You may wish
>to
>seek out companions at the Warriors or Mercenaries guildhalls or maybe at
>the
>Wizards' Guildhall if those primadona's can be relied on.
>
>Have fun and remember that you have up to two pages to write out your ideas
>and
>plans for the next turn. You may be vague and cover many days at a time or
>very
>detailed and plan for only a day or even an afternoon at a time, all
depends
>upon
>what you want to do. Many things may happen that you haven't planned on and
>I'll
>try to have your character react intelligently to them (on autopilot)
unless
>they
>are vitally important and then I'll halt the turn there and let you do a
new
>turn
>from that point on in order to deal with it.
>
>Make sure I get some sort of combat tactics from your character a.s.a.p. as
>you
>never know what'll happen.
>
>Email me with any questions you may have on handling your initial turn and
>you
>may decide to chat with Panem (aka Rick) for his thoughts.
>
>Maps following!


=====
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