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(TFT) Re: Magic-related talents
Dave Seagraves wrote:
> IQ 14 TALENTS
> MULTIPLE CREATION (2): Prerequisite: You must be a wizard.
> This talent allows a wizard to create multiple un-
> connected objects or figures with any multi-hex creation
> spell (but not summon spells). (Normally a wizard
> cannot create more than one object with a single spell.)
> So a wizard with 7-Hex Illusion and this talent could
> create 7 myrmidons, 2 giants, 3 horses, or any combi-
> nation of things up to 7 total hexes. The same wizard
> with 7-Hex Wall could create a length of wall with a
> 1-hex gap in the middle, etc. All things created must
> be identical, and the total number of objects cannot
> exceed the number of hexes of the creation spell, no
> matter how small they are. [David Doucette/IP1]
I think this idea of talents that let you apply your spells
more flexibly is excellent!
Allow me to suggest:
IQ 15 Talent
Precision Creation (2): Prerequisite: be a wizard
This talent allows a finer degree of control over
creation and "megahex" spells. Basically, while the
volume or area of affect can not be increased, it can
be selectively decreased. Megahex spells can be cast
to cover part of a megahex, Create Wall can be reduced
to just create a 5' parapet for firing over, or Shadow
created in a hex 4' off the ground (to disorient the
one upon which it is cast, while not concealing his
lower body from outside attacks).
Or is that too powerful? It would be quite useful, I'm
sure. Just being able to put up a slippery floor only in
the hexes around you would be a big benefit. Also, it's
interesting that Create Fire *already* works this way.
You can create a match flame if you want. But apparently
with create wall, you always have to create the same ol'
boring hex-wide 3-meter pillar.
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