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Re: (TFT) Psionics
John
Here is what I've so far converted from GURPS Psionics. GURPS Psionics
should be your text for doing psionic conversions. It can handle some of
the Supers talents while putting it all into a cohesive logical form. This
is probably not a great conversion, but its a start. Sorry, I've forgotten
the math I used to do the conversions.
I have this as a 8 IQ talent in that its an inborn talent. Idiot savants
can still have psionics.
PSIONICS
Telekenesis - TK Throwing
IQcost Level Weight moved Excess* Speed*
(3) Power 1 1/2 oz -1 0 (tiny shift)
(4) Power 2 8 oz 0 1 hex/turn
(5) Power 3 5 pounds 1 1 mph
(6) Power 4 25 pounds 2 20 mph
(7) Power 5 250 pounds 3 60 mph (thrown rock)
(8) Power 6 1000 pounds 4 120 mph (arrow)
(9) Power 7 2000 pounds 5 240 mph
6 500 mph (bullet)
*Excess means that the more your power level is over the weight
of the object, the faster you can move it.
[this means that a Power 3 could move a 5 pound rock 1 hex
or an 8 oz rock 1 mile per hour or a 1/2 ounce rock 20 miles
per hour or a 25 pound rock an inch or two.]
To make a rock do arrow damage means purchasing TK at
Power 5 so a 1/2 ounce rock wil go 120 mph. That costs
7 IQ points.
By the way, this is used like thrown weapons until you start
getting into the 120 mph range; then its missile weapon.
You still have normal chances to miss.
This also assumes that you are "hitting" the object like
a golf ball, not carrying it like an invisible servant.
"Carrying" might also be a finesse quality.
I haven't worked out finesse yet. So you can't do a dancing sword
routine with this talent. Possibly thats were IQ level
comes in...or possibly training.
Success is on a DEX roll
You get a +1 Dx if you are touching the object.
If you miss by 1 = you do not do it at all
2 = it misses target
3 = it rattles and falls over or similar reaction
4 = it goes of in uncontrolled direction
5+= uncontrolled direction & you are 1D6 fatigued
16 = you do not do it at all & are stunned 1D6 turns
17 = object implodes/explodes
18 = object comes at caster!
Precognition
IQcost level Distance Time
(1) Power 1 touch 1 day
(2) Power 2 1 yard 4 days
(3) Power 3 4 yards 9 days
(4) Power 4 20 yards 16 days
(5) Power 5 100 yards 25 days
(6) Power 6 1/2 mile 36 days
(7) Power 7 50 miles 49 days
Note for power 2 & above, touching adds +1 to roll
Success is on IQ roll
If you miss you get no feeling; 17 or 18 = lie.
Passive: GM rolls on IQ.
Active: GM rolls on IQ. Only a critical success
reveals info. Rolls over IQ give some/all
false info. Repeat attempts fatigue for
2 points and add one bit of false data to
revelation.
Retrocognition
IQcost level Distance Time
(1) Power 1 touch 1 year
(2) Power 2 1 foot 5 years
(3) Power 3 1 yard 25 years
(4) Power 4 2 yards 50 years
(5) Power 5 4 yards 100 years
(6) Power 6 8 yards 500 years
(7) Power 7 16 yards 1000 years
Note for power 2 & above, touching adds +1 to roll
Success is on IQ roll
If you miss you get no feeling; 17 or 18 = lie.
Passive: GM rolls on IQ.
Active: GM rolls on IQ. Only a critical success
reveals info. Rolls over IQ give some/all
false info.Repeat attempts fatigue for 2 points
and add one bit of false data to revelation.
I like Psionics, too. In my gameworld, I feel it is superior to Magic and
that magic only exists because sentients aren't usually aware that they have
the capabilities of psionics. In fact, magic is a very degraded form of
psionics. Its using a lot of symbols and rituals to get the result. Then
again, if you haven't reached the realization or the ability to use
psionics, at least magic is a step in the right direction. Look at all the
bumblers who can't even do that. Then again, there are those who have faith
in religion and can do 'miracles' (god's magic), but they are not likely to
push into psionics or if they have it, attribute its results to miracles.
Magic cannot detect psionics and wizards are baffled by this. Psionicists
cannot detect magic and usually shrug it off.
Miracle Workers either feel that psionics is Magic or the user is under
possession and needs to be excorsized.
Hope this gives you the impitus to convert GURPS Psionics into TFT. I look
forward to seeing that.
Hail Melee
John Paul
From: JohnDHamill@aol.com
Subject: (TFT) Psionics
Date: Sat, 6 Nov 1999 14:16:10 EST
Does anyone have a good (or even just ok) psionic system that they use for
TFT? The reason is I'm transferring my old GURPS
campiagn, a fantasy setting of my own design, and one of the aspects is the
use of Psionic powers, as competition to magic. It's one of the things I
like about the world, and those players who have played it seem to enjoy it
too. So is there any system
out there? I, and my world thank you.
JohnDHamill@aol.com
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