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Re: (TFT) Re: Another HtH Concern
On Fri, 3 Dec 1999 srydzews@ix.netcom.com wrote:
> I wrote:
> >
> >... otherwise, it becomes practically impossible to
> >implement it.
>
> Not at all. The attacker can still go HtH if the defender
> is backed up against a wall, prone, surrounded (no use
> spinning then) or when the other side wins the dice-off for
> initiative and makes the defender move first, thus "locking
> in" his non-engaging hexes.
>
Yeah, ok. Most of my experience has been with 1-on-1 arena
combats or programmed modules (such as Death Test). So that's
where I was coming from.
> This seems to work well for animals--they try to knock the
> defender prone, then go in for HtH.
Yep, that makes sense. Or for pack hunters, just surround
and go for the HtH.
Dan Tulloh
daniel@jaws.greatwhite.com
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