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Re: (TFT) your monster manual for tft. i noted a messsage from last year
Good evening Michael, this is Ron Pehr. Looking forward to your monster
manual. If they're monsters though, do they need a "cost"? There won't
be a balancing among stats, or a choice of talents, they'll be whatever
they are. For example, monkeys don't have a climbing "talent" that would
use up IQ slots. Monkeys climb because they're monkeys. So, for example,
the rules for them would include that MA is the same for them vertically or
jumping from surface to surface as it is in straight movement.
Some random ideas, not at all complete, in regard to some aspects:
Cost in $ to purchase a pet/monster: This would be similar to "jobs" in
TFT; you'd pay for the stats as if hiring a mercenary
Worth of meat, pelt, teeth, etc., would be "logical" rather than by the
rules. What is meat worth per pound in your world x the pounds of the
animal. Weight or type of pelt wouldn't be game rules, they'd reflect
reality (or perception in the case of fantasy animals, i.e. a unicorn
weighs the same as a real-world horse or deer, its pelt is extremely
valuable, it's horn even more so)
Flight would work for animals pretty much as for characters utilizing a
flight spell and/or as Gargoyles.
Trampling or constriction is a HtH attack but the animal gets its normal
kick-type damage each round. A tusk or horn is a polearm.
I think TFT already has rules for swarms
Weapons are used the same as for people, makeshift weapons do damage
equivalent to those weapons listed for the minimum ST rating of that animal.
Poison/venom /disease has a rating which determines how many ST points are
deducted, how often barring a save, and how many times a save must be
rolled for.
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