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Re: (TFT) Guild Intrigue
I'd been meaning to reply to this, but got sidetracked fixing the
list...
Thorn <edt@dopey.ne.mediaone.net> wrote:
> Joe Hartley wrote:
> > I think all this thought on the why and how of wizard's
> > guilds has been just great. Somewhere in here lurks the heart of a
> > great TFT game with political intrigue, wizard duels and enough plot
> > twists to make Machiavelli happy.
>
> Here I again serve as scribe to Dar Fannen, of the Wizard's Guild of
> Carnn...
> ( snip )
> I was, of course. Nearly any mage would be. And I, who had made a
> study of Gate forces, was like any other mage possessed of that power,
> envious of the Collegium's sole control of rapid transport to the
> mainland, and of the riches it brought them.
>
> It seemed Asimov shared that envy...
This is brilliant! Is it part of a longer narrative, or a PBEM game?
Most if not all the TFT modules and MicroQuests required Melee or AM,
with Wizard/AM an optional add-on. A Wizard-centric game would be a very
cool thing.
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Joe Hartley - UNIX/network Consultant - jh@brainiac.com
12 Emma G Lane, Narragansett, RI 02882 - vox 401.782.9042
Without deviation from the norm, "progress" is not possible. - FZappa
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