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Re: (TFT) HTH rules
Joe writes ...
>In running a player through OrbQuest via email, I found that the HTH
>rules seem to be a bit weak. (I've always thought so - that's why I
>always avoided HTH whenever possible!) In this instance, two characters
>are engaged in HTH combat. A third character in an adjacent hex wants to
>pull one combatant off the other, but the rules made no provision for this
>action, which seemed a reasonable one to me.
>
>A HTH combatant can be pulled off another HTH combatant by a third character
>if the third player makes a DX roll AND if the character being pulled off
>fails a saving roll against DX. The character pulling off the HTH combatant
>gets a +4 DX in the attempt. The character doing the pulling off must move
>no more than 1/2 his MA to make the attempt.
>
>If this is successful, the character pulled off is dragged into the hex
>of the character doing the dragging. The character doing the dragging
>is then engaged in HTH combat with the dragged character.
>
>This worked well in the situation I was in.
>
Not a bad idea, Joe! : )
Dan
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