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(TFT) GURPS (was Re: Cheap talents and forgetting)
Message text written by INTERNET:firstname.lastname@example.org
I have noticed that full Advanced Combat with the Options takes a long time
to play, but by streamlining combat by eliminating time-consuming options,
you can make things move much faster. And you you don't need to use the
tactical combat by using Basic Combat, though I prefer tactical. Besides,
you get all those other genres to play in!
I must say though, that TFT tactical combat MOVES. That's what I love
about it. I'm planning on running a TFT as my next campaign.
P.S. I don't mean to deny your experiences. I just wanted to give my
based on my experiences.<
I've heard this, but the fact is, the GURPS Combat system with all the
options ripped out is not a very *good* combat system - that's why they
added all those options!
So yeah, you can use just the Basic combat system, but the Basic combat
system isnt alot of fun!
And I have had terrific GURPs games, as long as we did the same thing -
stayed out of combat and ignored most of the other rules. But that's not
really what I want in a system!
I think you can still use TFT for all those genre's even without the
worldbooks! In fact, despite having around 40 GURPS books, the I.C.E.
history supplements are actually *much* better for roleplaying different
No, and I wouldn't deny your experiences either, but keep in mind that I
still wont beleive it until I SEE it! :}
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