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Re: (TFT) Crunching the numbers...

From: Thorn <edt@dopey.ne.mediaone.net>

Excellent.  Elegant.  It involves the player far more than the rather
rote "roll to hit, then maybe roll damage", which almost plays itself.

It had serious limitations though. It was great for one on one dueling. TFT on the other hand lets one player play almost as many other characters as they wish. With Compound dice resolution (CDR) a player doesn't have enough hands to play a squad of five guys. Not only did it make critical hits into almost nothing, it required each player to have their own "color" dice. Dice thrown would wind up intermingled, more often than not. Of course the players did like interpreting their rolls. Only one player succeeds. The other player can stop a point of damage if they have a main-gauche or more with a sheild. The player who succeed ed got, what we called, bragging rites. If he had rolled highest and under his DX, he could embelish the description of the damage done as though he were a GM.

    David Michael Grouchy II
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