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Re: (TFT) Crunching the numbers...
From: Thorn <firstname.lastname@example.org>
Excellent. Elegant. It involves the player far more than the rather
rote "roll to hit, then maybe roll damage", which almost plays itself.
It had serious limitations though. It was great for one on one
dueling. TFT on the other hand lets one player play almost as many other
characters as they wish. With Compound dice resolution (CDR) a player
doesn't have enough hands to play a squad of five guys. Not only did it
make critical hits into almost nothing, it required each player to have
their own "color" dice. Dice thrown would wind up intermingled, more often
Of course the players did like interpreting their rolls. Only one
player succeeds. The other player can stop a point of damage if they have a
main-gauche or more with a sheild. The player who succeed ed got, what we
called, bragging rites. If he had rolled highest and under his DX, he could
embelish the description of the damage done as though he were a GM.
David Michael Grouchy II
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