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Re: (TFT) More thoughts on healing spells
> > I think all of your suggestions are
> > balanced. Just so long as we break the cycle of
> > 'hack & heal' so beloved by D&D enthusiasts.
It may just be the way I run things, but my way seems to work for me. I
allow Physicking per wound (as opposed to per combat, or anything else).
This can be though of as similar to some GM's 'blood loss', in that very
minor wounds go away entirely. I also specifically don't allow Physicking of
fatigue. In scenarios where there's lots of fighting, the ST tends to wear
down over time, and sometimes there just isn't enough time to rest between
fights.
I also tend to be a bit of an amoral GM. I'll try to balance scenarios
versus characters, but if they want to be stupid, they'll die. Making TFT
characters is easy enough that it doesn't take large amounts of time, and
adventurers do die. Dumb ones die out faster.
(Actually, what I really like is when someone makes a character without any
combat skills at all. They're usually the smartest PCs, because they don't
want to fight at all.)
Neil Gilmore
raito@raito.com
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