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Re: (TFT) More thoughts on healing spells
Pasha and or Rick Smith writes:
>
> Just so long as we break the cycle of
> 'hack & heal' so beloved by D&D enthusiasts.
>
Much of this can be abated by intelligent design and/or
clearing of dungeons. For example, its practically
impossible for a party to take on several major monsters
in a row without having to cart along healing of some
sort. To me, the TFT model of combat lends itself more
toward the idea of a cave setting inhabited by a single
major monster with a number of less capable servants/etc.
rather than the D&D dungeon model of having to battle
your way through 15 levels of a dungeon in order to get
to the major encounter.
Dan
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