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Re: (TFT) Weapon Multiplier --> Repost



From: "David Michael Grouchy II" <david_michael_grouchy_ii@hotmail.com>
Subject: Re: (TFT) Weapon Multiplier --> Repost
Date: Mon, 28 Jan 2002 02:32:57 -0600

<snip>
  Close.  This enters the realm of theory so it may not be relevant or
germain.  I find the TFT combat system can work great as a squad level
system. You can "flank" a unit, you can "fix" the enemy positon by engaging
it, missile weapons get to shoot before they get engaged, etcetera.  On the
squad level if two units go into HTH they break formation and intermingle.
  At that point I go to individual Melee.  The scale of the conflict has
been broken and becomes smaller.  In the same sence I have always viewed
individuals who engage in HTH to be breaking the scale into an even smaller
one.  They become entangled in a wresting match.  Consider this rule.  Any
missile weapon fired into HTH will strike either figure at 50/50.  The same
is true of a squad of archers shooting at two squads of combatants that have
intermingled.  Remember the scene from Braveheart.  "But sire we'll hit our
own men."  "Yes.  But we'll hit theirs as well."

   David Michael Grouchy II

It would seem then, that there are 2 styles of Hand-to-Hand. The stand up, clawing, punching, smacking type and then the fall down roll around, strangling, eye-gouging. In the stand up HTH, would you consider that the fighters have to do the Engage in HTH Option? Or are they just so close to eachother that any weapon bigger than a knife can't be wielded and just becomes an object in the fist?

Hailmelee,
John Paul


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