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(TFT) TFT House Rules



Hello  all.

I've been reading over my old TFT stuff and considering using it for a new 
campaign. At the same time I've been considering some house rules and have 
tried to make them in the TFT style. Tell me what you think. My goal is to 
slightly reduce the high level of character mortality, and at the same time try 
to balance out the effect of having insanely high adjDX scores.

No. 1 - The Defense Roll. When you get hit in combat, you can make a defense 
roll to avoid the blow. You roll 4 dice against your adjDX score; if you 
succeed, you dodge/block/parry or whatever.

No. 2 - Forcing harder defense rolls. When you attack an enemy, you can choose 
to make your attack roll on 4 dice, and force your enemy to dodge on 5 dice. If 
you choose to roll 5 dice, your opponent must dodge on 6 dice! You cannot chose 
to roll more than 5 dice on the attack.

Note - You don't get a defense roll to an attack you didn't know was coming. If 
you are struck from behind by an unseen or unheard enemy, or getting sniped by 
an unknown foe...no defense roll is allowed.

No. 3 - When a figure is taking the "Dodge" or "Defend" option, the opponent 
makes their attack roll as normal - on 3 dice, or more if they choose. If hit, 
the dodging or defending model rolls one less die than normal (i.e., the same 
number of dice the attacker rolled).

No. 4 - Separating Faituge and Hit Points. Fatigue = ST as normal, spell costs 
come from this pool. Hit Points = ST, but only combat damage comes from this 
pool. If Fatigue hit 0 or less but Hit Points are still a positive number, 
unconciousness. 

I'm also thinking of disposing of the hex design and going with squares - and 
thus mega-squares instead of mega-hexes. Anybody forsee any problems with this?

Thanks in advance!
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