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Re: (TFT) Healing spells in TFT.
> Personally, I prefer the 'combat is deadly' model. It breeds caution into
> the PCs. And I don't recall ever having too much trouble with character
> down-time, even in the middle of an adventure.
? Combat is quite deadly as is. With or without healing. Did you miss the
part about triple damage shots taking down Grendel with the greatest of
ease...? It is unnecessary to make it more brutal. Nor do I see the value
added in making them cautious to the point of total and understandable
cowardice.
> All in all, if you want success in the wilderness, wear armor and have a
> medic around.
Unless you fall into a river, of course. Hope you can hold your breath a
long, long time!
> > Mind you, the world without these things is not
> > illogical, or in any way inferior. It's simply not a
> > setting that can support adventure at the pace people
> > seem to want.
>
> As I say, there hasn't seemed to be a problem.
If it works, it works.
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